INCLUDES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
+
#include "FGInertial.h"
+#include "FGPropagate.h"
+#include "FGState.h"
+#include "FGMassBalance.h"
+
+namespace JSBSim {
static const char *IdSrc = "$Id$";
static const char *IdHdr = ID_INERTIAL;
-extern short debug_lvl;
-
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS IMPLEMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
FGInertial::FGInertial(FGFDMExec* fgex) : FGModel(fgex)
{
- if (debug_lvl & 2) cout << "Instantiated: FGInertial" << endl;
+ Name = "FGInertial";
+
+ // Defaults
+ RotationRate = 0.00007272205217;
+ GM = 14.06252720E15;
+ RadiusReference = 20925650.00;
+ gAccelReference = GM/(RadiusReference*RadiusReference);
+ gAccel = GM/(RadiusReference*RadiusReference);
+
+ Debug(0);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-bool FGInertial:: Run(void) {
+FGInertial::~FGInertial(void)
+{
+ Debug(1);
+}
- if (!FGModel::Run()) {
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
- return false;
- } else {
- return true;
- }
+bool FGInertial::Run(void)
+{
+ // Fast return if we have nothing to do ...
+ if (FGModel::Run()) return true;
+
+ // Gravitation accel
+ double r = Propagate->GetRadius();
+ gAccel = GetGAccel(r);
+
+ return false;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
bool FGInertial::LoadInertial(FGConfigFile* AC_cfg)
{
-//
+ return true;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-void FGInertial::Debug(void)
+// The bitmasked value choices are as follows:
+// unset: In this case (the default) JSBSim would only print
+// out the normally expected messages, essentially echoing
+// the config files as they are read. If the environment
+// variable is not set, debug_lvl is set to 1 internally
+// 0: This requests JSBSim not to output any messages
+// whatsoever.
+// 1: This value explicity requests the normal JSBSim
+// startup messages
+// 2: This value asks for a message to be printed out when
+// a class is instantiated
+// 4: When this value is set, a message is displayed when a
+// FGModel object executes its Run() method
+// 8: When this value is set, various runtime state variables
+// are printed out periodically
+// 16: When set various parameters are sanity checked and
+// a message is printed out when they go out of bounds
+
+void FGInertial::Debug(int from)
{
- //TODO: Add your source code here
-}
+ if (debug_lvl <= 0) return;
+
+ if (debug_lvl & 1) { // Standard console startup message output
+ if (from == 0) { // Constructor
+ }
+ }
+ if (debug_lvl & 2 ) { // Instantiation/Destruction notification
+ if (from == 0) cout << "Instantiated: FGInertial" << endl;
+ if (from == 1) cout << "Destroyed: FGInertial" << endl;
+ }
+ if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
+ }
+ if (debug_lvl & 8 ) { // Runtime state variables
+ }
+ if (debug_lvl & 16) { // Sanity checking
+ }
+ if (debug_lvl & 64) {
+ if (from == 0) { // Constructor
+ cout << IdSrc << endl;
+ cout << IdHdr << endl;
+ }
+ }
+}
+}