bool Run(void);
FGColumnVector3& GetForces(void) {return vForces;}
FGColumnVector3& GetGravity(void) {return vGravity;}
- float GetForces(int n) {return vForces(n);}
+ double GetForces(int n) const {return vForces(n);}
bool LoadInertial(FGConfigFile* AC_cfg);
-
+ double SLgravity(void) const {return gAccelReference;}
+ double gravity(void) const {return gAccel;}
+ double omega(void) const {return RotationRate;}
+ double RefRadius(void) const {return RadiusReference;}
+
+ void bind(void);
+ void unbind(void);
+
+
private:
- void Debug(void);
FGColumnVector3 vOmegaLocal;
FGColumnVector3 vForces;
FGColumnVector3 vRadius;
FGColumnVector3 vGravity;
+ double gAccel;
+ double gAccelReference;
+ double RadiusReference;
+ double RotationRate;
+ double GM;
+ void Debug(int from);
};
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