#include "FGFDMExec.h"
#include "FGState.h"
#include "FGAtmosphere.h"
+#include "FGAerodynamics.h"
#include "FGFCS.h"
#include "FGAircraft.h"
#include "FGTranslation.h"
#include "FGAuxiliary.h"
#include "FGOutput.h"
#include "FGConfigFile.h"
+#include "FGPropertyManager.h"
+
+namespace JSBSim {
static const char *IdSrc = "$Id$";
static const char *IdHdr = ID_INITIALCONDITION;
fdmex=FDMExec;
fdmex->GetPosition()->Seth(altitude);
fdmex->GetAtmosphere()->Run();
+ PropertyManager=fdmex->GetPropertyManager();
+ bind();
} else {
cout << "FGInitialCondition: This class requires a pointer to a valid FGFDMExec object" << endl;
}
-
+
Debug(0);
}
FGInitialCondition::~FGInitialCondition()
{
+ unbind();
Debug(1);
}
if(vt < 0.01) return 0;
xlo=xhi=0;
- xmin=fdmex->GetAircraft()->GetAlphaCLMin();
- xmax=fdmex->GetAircraft()->GetAlphaCLMax();
+ xmin=fdmex->GetAerodynamics()->GetAlphaCLMin();
+ xmax=fdmex->GetAerodynamics()->GetAlphaCLMax();
sfunc=&FGInitialCondition::GammaEqOfAlpha;
if(findInterval(0,guess)){
if(solve(&alpha,0)){
//******************************************************************************
-bool FGInitialCondition::Load(string acpath, string acname, string rstfile)
+bool FGInitialCondition::Load(string rstfile, bool useStoredPath)
{
string resetDef;
string token="";
double temp;
-
-# ifndef macintosh
- resetDef = acpath + "/" + acname + "/" + rstfile + ".xml";
-# else
- resetDef = acpath + ";" + acname + ";" + rstfile + ".xml";
-# endif
-
+ # ifndef macintosh
+ string sep = "/";
+ # else
+ string sep = ";";
+ #endif
+
+ if( useStoredPath ) {
+ string acpath = fdmex->GetAircraftPath() + sep + fdmex->GetModelName();
+ resetDef = acpath + sep + rstfile + ".xml";
+ } else {
+ resetDef = rstfile;
+ }
+
FGConfigFile resetfile(resetDef);
if (!resetfile.IsOpen()) {
cerr << "Failed to open reset file: " << resetDef << endl;
resetfile >> token;
}
- fdmex->RunIC(this);
+ fdmex->RunIC();
return true;
}
+//******************************************************************************
+
+void FGInitialCondition::bind(void){
+ PropertyManager->Tie("ic/vc-kts", this,
+ &FGInitialCondition::GetVcalibratedKtsIC,
+ &FGInitialCondition::SetVcalibratedKtsIC,
+ true);
+ PropertyManager->Tie("ic/ve-kts", this,
+ &FGInitialCondition::GetVequivalentKtsIC,
+ &FGInitialCondition::SetVequivalentKtsIC,
+ true);
+ PropertyManager->Tie("ic/vg-kts", this,
+ &FGInitialCondition::GetVgroundKtsIC,
+ &FGInitialCondition::SetVgroundKtsIC,
+ true);
+ PropertyManager->Tie("ic/vt-kts", this,
+ &FGInitialCondition::GetVtrueKtsIC,
+ &FGInitialCondition::SetVtrueKtsIC,
+ true);
+ PropertyManager->Tie("ic/mach-norm", this,
+ &FGInitialCondition::GetMachIC,
+ &FGInitialCondition::SetMachIC,
+ true);
+ PropertyManager->Tie("ic/roc-fpm", this,
+ &FGInitialCondition::GetClimbRateFpmIC,
+ &FGInitialCondition::SetClimbRateFpmIC,
+ true);
+ PropertyManager->Tie("ic/gamma-deg", this,
+ &FGInitialCondition::GetFlightPathAngleDegIC,
+ &FGInitialCondition::SetFlightPathAngleDegIC,
+ true);
+ PropertyManager->Tie("ic/alpha-deg", this,
+ &FGInitialCondition::GetAlphaDegIC,
+ &FGInitialCondition::SetAlphaDegIC,
+ true);
+ PropertyManager->Tie("ic/beta-deg", this,
+ &FGInitialCondition::GetBetaDegIC,
+ &FGInitialCondition::SetBetaDegIC,
+ true);
+ PropertyManager->Tie("ic/theta-deg", this,
+ &FGInitialCondition::GetPitchAngleDegIC,
+ &FGInitialCondition::SetPitchAngleDegIC,
+ true);
+ PropertyManager->Tie("ic/phi-deg", this,
+ &FGInitialCondition::GetRollAngleDegIC,
+ &FGInitialCondition::SetRollAngleDegIC,
+ true);
+ PropertyManager->Tie("ic/psi-true-deg", this,
+ &FGInitialCondition::GetHeadingDegIC );
+ PropertyManager->Tie("ic/lat-gc-deg", this,
+ &FGInitialCondition::GetLatitudeDegIC,
+ &FGInitialCondition::SetLatitudeDegIC,
+ true);
+ PropertyManager->Tie("ic/long-gc-deg", this,
+ &FGInitialCondition::GetLongitudeDegIC,
+ &FGInitialCondition::SetLongitudeDegIC,
+ true);
+ PropertyManager->Tie("ic/h-sl-ft", this,
+ &FGInitialCondition::GetAltitudeFtIC,
+ &FGInitialCondition::SetAltitudeFtIC,
+ true);
+ PropertyManager->Tie("ic/h-agl-ft", this,
+ &FGInitialCondition::GetAltitudeAGLFtIC,
+ &FGInitialCondition::SetAltitudeAGLFtIC,
+ true);
+ PropertyManager->Tie("ic/sea-level-radius-ft", this,
+ &FGInitialCondition::GetSeaLevelRadiusFtIC,
+ &FGInitialCondition::SetSeaLevelRadiusFtIC,
+ true);
+ PropertyManager->Tie("ic/terrain-altitude-ft", this,
+ &FGInitialCondition::GetTerrainAltitudeFtIC,
+ &FGInitialCondition::SetTerrainAltitudeFtIC,
+ true);
+ PropertyManager->Tie("ic/vg-fps", this,
+ &FGInitialCondition::GetVgroundFpsIC,
+ &FGInitialCondition::SetVgroundFpsIC,
+ true);
+ PropertyManager->Tie("ic/vt-fps", this,
+ &FGInitialCondition::GetVtrueFpsIC,
+ &FGInitialCondition::SetVtrueFpsIC,
+ true);
+ PropertyManager->Tie("ic/vw-bx-fps", this,
+ &FGInitialCondition::GetWindUFpsIC);
+ PropertyManager->Tie("ic/vw-by-fps", this,
+ &FGInitialCondition::GetWindVFpsIC);
+ PropertyManager->Tie("ic/vw-bz-fps", this,
+ &FGInitialCondition::GetWindWFpsIC);
+ PropertyManager->Tie("ic/vw-north-fps", this,
+ &FGInitialCondition::GetWindNFpsIC);
+ PropertyManager->Tie("ic/vw-east-fps", this,
+ &FGInitialCondition::GetWindEFpsIC);
+ PropertyManager->Tie("ic/vw-down-fps", this,
+ &FGInitialCondition::GetWindDFpsIC);
+ PropertyManager->Tie("ic/vw-mag-fps", this,
+ &FGInitialCondition::GetWindFpsIC);
+ /* PropertyManager->Tie("ic/vw-dir-deg", this,
+ &FGInitialCondition::GetWindDirDegIC,
+ &FGInitialCondition::SetWindDirDegIC,
+ true); */
+
+ PropertyManager->Tie("ic/roc-fps", this,
+ &FGInitialCondition::GetClimbRateFpsIC,
+ &FGInitialCondition::SetClimbRateFpsIC,
+ true);
+ /* PropertyManager->Tie("ic/u-fps", this,
+ &FGInitialCondition::GetUBodyFpsIC,
+ &FGInitialCondition::SetUBodyFpsIC,
+ true);
+ PropertyManager->Tie("ic/v-fps", this,
+ &FGInitialCondition::GetVBodyFpsIC,
+ &FGInitialCondition::SetVBodyFpsIC,
+ true);
+ PropertyManager->Tie("ic/w-fps", this,
+ &FGInitialCondition::GetWBodyFpsIC,
+ &FGInitialCondition::SetWBodyFpsIC,
+ true); */
+
+ PropertyManager->Tie("ic/gamma-rad", this,
+ &FGInitialCondition::GetFlightPathAngleRadIC,
+ &FGInitialCondition::SetFlightPathAngleRadIC,
+ true);
+ PropertyManager->Tie("ic/alpha-rad", this,
+ &FGInitialCondition::GetAlphaRadIC,
+ &FGInitialCondition::SetAlphaRadIC,
+ true);
+ PropertyManager->Tie("ic/theta-rad", this,
+ &FGInitialCondition::GetPitchAngleRadIC,
+ &FGInitialCondition::SetPitchAngleRadIC,
+ true);
+ PropertyManager->Tie("ic/beta-rad", this,
+ &FGInitialCondition::GetBetaRadIC,
+ &FGInitialCondition::SetBetaRadIC,
+ true);
+ PropertyManager->Tie("ic/phi-rad", this,
+ &FGInitialCondition::GetRollAngleRadIC,
+ &FGInitialCondition::SetRollAngleRadIC,
+ true);
+ PropertyManager->Tie("ic/psi-true-rad", this,
+ &FGInitialCondition::GetHeadingRadIC);
+ PropertyManager->Tie("ic/lat-gc-rad", this,
+ &FGInitialCondition::GetLatitudeRadIC,
+ &FGInitialCondition::SetLatitudeRadIC,
+ true);
+ PropertyManager->Tie("ic/long-gc-rad", this,
+ &FGInitialCondition::GetLongitudeRadIC,
+ &FGInitialCondition::SetLongitudeRadIC,
+ true);
+}
+
+//******************************************************************************
+
+void FGInitialCondition::unbind(void){
+ PropertyManager->Untie("ic/vc-kts");
+ PropertyManager->Untie("ic/ve-kts");
+ PropertyManager->Untie("ic/vg-kts");
+ PropertyManager->Untie("ic/vt-kts");
+ PropertyManager->Untie("ic/mach-norm");
+ PropertyManager->Untie("ic/roc-fpm");
+ PropertyManager->Untie("ic/gamma-deg");
+ PropertyManager->Untie("ic/alpha-deg");
+ PropertyManager->Untie("ic/beta-deg");
+ PropertyManager->Untie("ic/theta-deg");
+ PropertyManager->Untie("ic/phi-deg");
+ PropertyManager->Untie("ic/psi-true-deg");
+ PropertyManager->Untie("ic/lat-gc-deg");
+ PropertyManager->Untie("ic/long-gc-deg");
+ PropertyManager->Untie("ic/h-sl-ft");
+ PropertyManager->Untie("ic/h-agl-ft");
+ PropertyManager->Untie("ic/sea-level-radius-ft");
+ PropertyManager->Untie("ic/terrain-altitude-ft");
+ PropertyManager->Untie("ic/vg-fps");
+ PropertyManager->Untie("ic/vt-fps");
+ PropertyManager->Untie("ic/vw-bx-fps");
+ PropertyManager->Untie("ic/vw-by-fps");
+ PropertyManager->Untie("ic/vw-bz-fps");
+ PropertyManager->Untie("ic/vw-north-fps");
+ PropertyManager->Untie("ic/vw-east-fps");
+ PropertyManager->Untie("ic/vw-down-fps");
+ PropertyManager->Untie("ic/vw-mag-fps");
+ /* PropertyManager->Untie("ic/vw-dir-deg"); */
+
+ PropertyManager->Untie("ic/roc-fps");
+
+ /* PropertyManager->Untie("ic/u-fps");
+ PropertyManager->Untie("ic/v-fps");
+ PropertyManager->Untie("ic/w-fps"); */
+
+ PropertyManager->Untie("ic/gamma-rad");
+ PropertyManager->Untie("ic/alpha-rad");
+ PropertyManager->Untie("ic/theta-rad");
+ PropertyManager->Untie("ic/beta-rad");
+ PropertyManager->Untie("ic/phi-rad");
+ PropertyManager->Untie("ic/psi-true-rad");
+ PropertyManager->Untie("ic/lat-gc-rad");
+ PropertyManager->Untie("ic/long-gc-rad");
+}
+
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
// The bitmasked value choices are as follows:
// unset: In this case (the default) JSBSim would only print
}
}
}
-
+}