#include "FGJSBBase.h"
+namespace JSBSim {
+
static const char *IdSrc = "$Id$";
static const char *IdHdr = ID_JSBBASE;
char FGJSBBase::fggreen[6] = {27, '[', '3', '2', 'm', '\0' };
char FGJSBBase::fgdef[6] = {27, '[', '3', '9', 'm', '\0' };
-short FGJSBBase::debug_lvl = 0;
+const double FGJSBBase::radtodeg = 57.29578;
+const double FGJSBBase::degtorad = 1.745329E-2;
+const double FGJSBBase::hptoftlbssec = 550.0;
+const double FGJSBBase::psftoinhg = 0.014138;
+const double FGJSBBase::fpstokts = 0.592484;
+const double FGJSBBase::ktstofps = 1.68781;
+const double FGJSBBase::inchtoft = 0.08333333;
+const double FGJSBBase::in3tom3 = 1.638706E-5;
+double FGJSBBase::Reng = 1716.0;
+const double FGJSBBase::SHRatio = 1.40;
+
+// Note that definition of lbtoslug by the inverse of slugtolb and not
+// to a different constant you can also get from some tables will make
+// lbtoslug*slugtolb == 1 up to the magnitude of roundoff. So converting from
+// slug to lb and back will yield to the original value you started with up
+// to the magnitude of roundoff.
+// Taken from units gnu commandline tool
+const double FGJSBBase::slugtolb = 32.174049;
+const double FGJSBBase::lbtoslug = 1.0/slugtolb;
+
+const string FGJSBBase::needed_cfg_version = "1.61";
+const string FGJSBBase::JSBSim_version = "0.9.5";
+
+std::queue <FGJSBBase::Message*> FGJSBBase::Messages;
+FGJSBBase::Message FGJSBBase::localMsg;
+unsigned int FGJSBBase::messageId = 0;
+unsigned int FGJSBBase::frame = 0;
+
+short FGJSBBase::debug_lvl = 1;
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+FGJSBBase::FGJSBBase()
+{
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+FGJSBBase::Message* FGJSBBase::PutMessage(Message* msg)
+{
+ Messages.push(msg);
+ return msg;
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+FGJSBBase::Message* FGJSBBase::PutMessage(string text)
+{
+ Message *msg = new Message();
+ msg->text = text;
+ msg->messageId = messageId++;
+ msg->subsystem = "FDM";
+ msg->type = Message::eText;
+ Messages.push(msg);
+ return msg;
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+FGJSBBase::Message* FGJSBBase::PutMessage(string text, bool bVal)
+{
+ Message *msg = new Message();
+ msg->text = text;
+ msg->messageId = messageId++;
+ msg->subsystem = "FDM";
+ msg->type = Message::eBool;
+ msg->bVal = bVal;
+ Messages.push(msg);
+ return msg;
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+FGJSBBase::Message* FGJSBBase::PutMessage(string text, int iVal)
+{
+ Message *msg = new Message();
+ msg->text = text;
+ msg->messageId = messageId++;
+ msg->subsystem = "FDM";
+ msg->type = Message::eInteger;
+ msg->bVal = (iVal != 0);
+ Messages.push(msg);
+ return msg;
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+FGJSBBase::Message* FGJSBBase::PutMessage(string text, double dVal)
+{
+ Message *msg = new Message();
+ msg->text = text;
+ msg->messageId = messageId++;
+ msg->subsystem = "FDM";
+ msg->type = Message::eDouble;
+ msg->bVal = (dVal != 0.0);
+ Messages.push(msg);
+ return msg;
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+FGJSBBase::Message* FGJSBBase::ReadMessage(void)
+{
+ if (!Messages.empty()) return Messages.front();
+ else return NULL;
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+FGJSBBase::Message* FGJSBBase::ProcessMessage(void)
+{
+ if (!Messages.empty())
+ localMsg = *(Messages.front());
+ else
+ return NULL;
+ Messages.pop();
+ return &localMsg;
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+void FGJSBBase::disableHighLighting(void) {
+ highint[0]='\0';
+ halfint[0]='\0';
+ normint[0]='\0';
+ reset[0]='\0';
+ underon[0]='\0';
+ underoff[0]='\0';
+ fgblue[0]='\0';
+ fgcyan[0]='\0';
+ fgred[0]='\0';
+ fggreen[0]='\0';
+ fgdef[0]='\0';
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+} // namespace JSBSim