#include "FGLGear.h"
#include <algorithm>
+static const char *IdSrc = "$Header$";
+static const char *IdHdr = ID_LGEAR;
+
/*******************************************************************************
************************************ CODE **************************************
*******************************************************************************/
FGLGear::~FGLGear(void)
{
+ cout << "Destructing Landing Gear ..." << endl;
}
/******************************************************************************/
vForce = State->GetTl2b() * vLocalForce ;
vMoment = vWhlBodyVec * vForce;
- cout << " Force: " << vForce << endl;
- cout << " Moment: " << vMoment << endl;
} else {