*AC_cfg >> tmp >> name >> vXYZ(1) >> vXYZ(2) >> vXYZ(3)
>> kSpring >> bDamp>> dynamicFCoeff >> staticFCoeff
>> rollingFCoeff >> sSteerType >> sBrakeGroup
- >> maxSteerAngle >> Retractable;
+ >> maxSteerAngle >> sRetractable;
if (sBrakeGroup == "LEFT" ) eBrakeGrp = bgLeft;
else if (sBrakeGroup == "RIGHT" ) eBrakeGrp = bgRight;
<< sSteerType << " is undefined." << endl;
}
- if ( Retractable == "RETRACT" ) {
- isRetractable=true;
+ if ( sRetractable == "RETRACT" ) {
+ isRetractable = true;
} else {
- isRetractable=false;
+ isRetractable = false;
}
- GearUp=false; GearDown=true;
+ GearUp = false;
+ GearDown = true;
// Add some AI here to determine if gear is located properly according to its
// brake group type ??
Reported = lgear.Reported;
name = lgear.name;
sSteerType = lgear.sSteerType;
+ sRetractable = lgear.sRetractable;
eSteerType = lgear.eSteerType;
sBrakeGroup = lgear.sBrakeGroup;
eBrakeGrp = lgear.eBrakeGrp;
isRetractable = lgear.isRetractable;
GearUp = lgear.GearUp;
GearDown = lgear.GearDown;
-
- Debug(0);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
if (debug_lvl & 1) { // Standard console startup message output
if (from == 0) { // Constructor
- cout << " Name: " << name << endl;
- cout << " Location: " << vXYZ << endl;
- cout << " Spring Constant: " << kSpring << endl;
- cout << " Damping Constant: " << bDamp << endl;
+ cout << " Name: " << name << endl;
+ cout << " Location: " << vXYZ << endl;
+ cout << " Spring Constant: " << kSpring << endl;
+ cout << " Damping Constant: " << bDamp << endl;
cout << " Dynamic Friction: " << dynamicFCoeff << endl;
- cout << " Static Friction: " << staticFCoeff << endl;
+ cout << " Static Friction: " << staticFCoeff << endl;
cout << " Rolling Friction: " << rollingFCoeff << endl;
- cout << " Steering Type: " << sSteerType << endl;
- cout << " Grouping: " << sBrakeGroup << endl;
+ cout << " Steering Type: " << sSteerType << endl;
+ cout << " Grouping: " << sBrakeGroup << endl;
cout << " Max Steer Angle: " << maxSteerAngle << endl;
- cout << " Retractable: " << Retractable << endl;
+ cout << " Retractable: " << sRetractable << endl;
}
}
if (debug_lvl & 2 ) { // Instantiation/Destruction notification