]> git.mxchange.org Git - flightgear.git/blobdiff - src/FDM/JSBSim/FGMassBalance.cpp
JSBSim updates. This update changes the file format, so an update of the base
[flightgear.git] / src / FDM / JSBSim / FGMassBalance.cpp
index 5d14dae02e626409d4427674d7f4b6073db29fd2..5df0f3c187c89087eae20a78ea3d66024d372bf3 100644 (file)
@@ -52,6 +52,12 @@ CLASS IMPLEMENTATION
 FGMassBalance::FGMassBalance(FGFDMExec* fdmex) : FGModel(fdmex)
 {
   Name = "FGMassBalance";
+  Weight = EmptyWeight = Mass = 0.0;
+  Ixx = Iyy = Izz = Ixy = Ixz = 0.0;
+  baseIxx = baseIyy = baseIzz = baseIxy = baseIxz = 0.0;
+  vbaseXYZcg(eX) = 0.0;
+  vbaseXYZcg(eY) = 0.0;
+  vbaseXYZcg(eZ) = 0.0;
   bind();
 
   Debug(0);
@@ -77,8 +83,8 @@ bool FGMassBalance::Run(void)
 
 // Calculate new CG here.
 
-    vXYZcg = (Propulsion->GetTanksCG() + EmptyWeight*vbaseXYZcg
-                                       + GetPointMassCG()       ) / Weight;
+    vXYZcg = (Propulsion->GetTanksMoment() + EmptyWeight*vbaseXYZcg
+                                       + GetPointMassMoment() ) / Weight;
 
 // Calculate new moments of inertia here
 
@@ -118,7 +124,7 @@ double FGMassBalance::GetPointMassWeight(void)
 
 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
-FGColumnVector3& FGMassBalance::GetPointMassCG(void)
+FGColumnVector3& FGMassBalance::GetPointMassMoment(void)
 {
   PointMassCG.InitMatrix();
 
@@ -188,6 +194,49 @@ double FGMassBalance::GetPMIxz(void)
   return I;
 }
 
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+void FGMassBalance::bind(void)
+{ 
+  typedef double (FGMassBalance::*PMF)(int) const;
+  PropertyManager->Tie("inertia/mass-slugs", this,
+                       &FGMassBalance::GetMass);
+  PropertyManager->Tie("inertia/weight-lbs", this,
+                       &FGMassBalance::GetWeight);
+  PropertyManager->Tie("inertia/ixx-lbsft2", this,
+                       &FGMassBalance::GetIxx);
+  PropertyManager->Tie("inertia/iyy-lbsft2", this,
+                       &FGMassBalance::GetIyy);
+  PropertyManager->Tie("inertia/izz-lbsft2", this,
+                       &FGMassBalance::GetIzz);
+  PropertyManager->Tie("inertia/ixy-lbsft2", this,
+                       &FGMassBalance::GetIxy);
+  PropertyManager->Tie("inertia/ixz-lbsft2", this,
+                       &FGMassBalance::GetIxz);
+  PropertyManager->Tie("inertia/cg-x-ft", this,1,
+                       (PMF)&FGMassBalance::GetXYZcg);
+  PropertyManager->Tie("inertia/cg-y-ft", this,2,
+                       (PMF)&FGMassBalance::GetXYZcg);
+  PropertyManager->Tie("inertia/cg-z-ft", this,3,
+                       (PMF)&FGMassBalance::GetXYZcg);
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+void FGMassBalance::unbind(void)
+{
+  PropertyManager->Untie("inertia/mass-slugs");
+  PropertyManager->Untie("inertia/weight-lbs");
+  PropertyManager->Untie("inertia/ixx-lbsft2");
+  PropertyManager->Untie("inertia/iyy-lbsft2");
+  PropertyManager->Untie("inertia/izz-lbsft2");
+  PropertyManager->Untie("inertia/ixy-lbsft2");
+  PropertyManager->Untie("inertia/ixz-lbsft2");
+  PropertyManager->Untie("inertia/cg-x-ft");
+  PropertyManager->Untie("inertia/cg-y-ft");
+  PropertyManager->Untie("inertia/cg-z-ft");
+}
+
 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 //    The bitmasked value choices are as follows:
 //    unset: In this case (the default) JSBSim would only print
@@ -242,38 +291,3 @@ void FGMassBalance::Debug(int from)
   }
 }
 
-void FGMassBalance::bind(void){
-  PropertyManager->Tie("inertia/mass-slugs", this,
-                       &FGMassBalance::GetMass);
-  PropertyManager->Tie("inertia/weight-lbs", this,
-                       &FGMassBalance::GetWeight);
-  PropertyManager->Tie("inertia/ixx-lbsft2", this,
-                       &FGMassBalance::GetIxx);
-  PropertyManager->Tie("inertia/iyy-lbsft2", this,
-                       &FGMassBalance::GetIyy);
-  PropertyManager->Tie("inertia/izz-lbsft2", this,
-                       &FGMassBalance::GetIzz);
-  PropertyManager->Tie("inertia/ixy-lbsft2", this,
-                       &FGMassBalance::GetIxy);
-  PropertyManager->Tie("inertia/ixz-lbsft2", this,
-                       &FGMassBalance::GetIxz);
-  PropertyManager->Tie("inertia/cg-x-ft", this,1,
-                       &FGMassBalance::GetXYZcg);
-  PropertyManager->Tie("inertia/cg-y-ft", this,2,
-                       &FGMassBalance::GetXYZcg);
-  PropertyManager->Tie("inertia/cg-z-ft", this,3,
-                       &FGMassBalance::GetXYZcg);
-}
-
-void FGMassBalance::unbind(void){
-  PropertyManager->Untie("inertia/mass-slugs");
-  PropertyManager->Untie("inertia/weight-lbs");
-  PropertyManager->Untie("inertia/ixx-lbsft2");
-  PropertyManager->Untie("inertia/iyy-lbsft2");
-  PropertyManager->Untie("inertia/izz-lbsft2");
-  PropertyManager->Untie("inertia/ixy-lbsft2");
-  PropertyManager->Untie("inertia/ixz-lbsft2");
-  PropertyManager->Untie("inertia/cg-x-ft");
-  PropertyManager->Untie("inertia/cg-y-ft");
-  PropertyManager->Untie("inertia/cg-z-ft");
-}