]> git.mxchange.org Git - flightgear.git/blobdiff - src/FDM/JSBSim/FGMassBalance.cpp
- fixed fuel-need calculations
[flightgear.git] / src / FDM / JSBSim / FGMassBalance.cpp
index da8124d629970fd18aceac068857f79ecc7c48d0..b6a4619d91bcc127960a1bad550cdf55e82d71f4 100644 (file)
@@ -52,14 +52,14 @@ FGMassBalance::FGMassBalance(FGFDMExec* fdmex) : FGModel(fdmex)
 {
   Name = "FGMassBalance";
 
-  if (debug_lvl & 2) cout << "Instantiated: FGMassBalance" << endl;
+  Debug(0);
 }
 
 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
 FGMassBalance::~FGMassBalance()
 {
-  if (debug_lvl & 2) cout << "Destroyed:    FGMassBalance" << endl;
+  Debug(1);
 }
 
 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
@@ -68,22 +68,24 @@ bool FGMassBalance::Run(void)
 {
   if (!FGModel::Run()) {
 
-    Weight = EmptyWeight + Propulsion->GetTanksWeight();
+    Weight = EmptyWeight + Propulsion->GetTanksWeight() + GetPointMassWeight();
 
-    Mass = Weight / GRAVITY;
+    Mass = Weight / Inertial->gravity();
 
 // Calculate new CG here.
 
-    vXYZcg = (Propulsion->GetTanksCG() + EmptyWeight*vbaseXYZcg) / Weight;
+    vXYZcg = (Propulsion->GetTanksCG() + EmptyWeight*vbaseXYZcg
+                                       + GetPointMassCG()       ) / Weight;
 
 // Calculate new moments of inertia here
 
-    Ixx = baseIxx + Propulsion->GetTanksIxx(vXYZcg);
-    Iyy = baseIyy + Propulsion->GetTanksIyy(vXYZcg);
-    Izz = baseIzz + Propulsion->GetTanksIzz(vXYZcg);
-    Ixz = baseIxz + Propulsion->GetTanksIxz(vXYZcg);
+    Ixx = baseIxx + Propulsion->GetTanksIxx(vXYZcg) + GetPMIxx();
+    Iyy = baseIyy + Propulsion->GetTanksIyy(vXYZcg) + GetPMIyy();
+    Izz = baseIzz + Propulsion->GetTanksIzz(vXYZcg) + GetPMIzz();
+    Ixy = baseIxy + Propulsion->GetTanksIxy(vXYZcg) + GetPMIxy();
+    Ixz = baseIxz + Propulsion->GetTanksIxz(vXYZcg) + GetPMIxz();
 
-    if (debug_lvl > 1) Debug();
+    Debug(2);
 
     return false;
   } else {
@@ -93,15 +95,147 @@ bool FGMassBalance::Run(void)
 
 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
-void FGMassBalance::Debug(void)
+void FGMassBalance::AddPointMass(double weight, double X, double Y, double Z)
 {
-  if (debug_lvl & 16) { // Sanity check variables
-    if (EmptyWeight <= 0.0 || EmptyWeight > 1e9)
-      cout << "MassBalance::EmptyWeight out of bounds: " << EmptyWeight << endl;
-    if (Weight <= 0.0 || Weight > 1e9)
-      cout << "MassBalance::Weight out of bounds: " << Weight << endl;
-    if (Mass <= 0.0 || Mass > 1e9)
-      cout << "MassBalance::Mass out of bounds: " << Mass << endl;
+  PointMassLoc.push_back(*(new FGColumnVector3(X, Y, Z)));
+  PointMassWeight.push_back(weight);
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+double FGMassBalance::GetPointMassWeight(void)
+{
+  double PM_total_weight = 0.0;
+
+  for (unsigned int i=0; i<PointMassWeight.size(); i++) {
+    PM_total_weight += PointMassWeight[i];
+  }
+  return PM_total_weight;
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+FGColumnVector3& FGMassBalance::GetPointMassCG(void)
+{
+  PointMassCG.InitMatrix();
+
+  for (unsigned int i=0; i<PointMassLoc.size(); i++) {
+    PointMassCG += PointMassWeight[i]*PointMassLoc[i];
+  }
+  return PointMassCG;
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+double FGMassBalance::GetPMIxx(void)
+{
+  double I = 0.0;
+  for (unsigned int i=0; i<PointMassLoc.size(); i++) {
+    I += PointMassLoc[i](eX)*PointMassLoc[i](eX)*PointMassWeight[i];
+  }
+  I /= (144.0*Inertial->gravity());
+  return I;
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+double FGMassBalance::GetPMIyy(void)
+{
+  double I = 0.0;
+  for (unsigned int i=0; i<PointMassLoc.size(); i++) {
+    I += PointMassLoc[i](eY)*PointMassLoc[i](eY)*PointMassWeight[i];
+  }
+  I /= (144.0*Inertial->gravity());
+  return I;
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+double FGMassBalance::GetPMIzz(void)
+{
+  double I = 0.0;
+  for (unsigned int i=0; i<PointMassLoc.size(); i++) {
+    I += PointMassLoc[i](eZ)*PointMassLoc[i](eZ)*PointMassWeight[i];
+  }
+  I /= (144.0*Inertial->gravity());
+  return I;
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+double FGMassBalance::GetPMIxy(void)
+{
+  double I = 0.0;
+  for (unsigned int i=0; i<PointMassLoc.size(); i++) {
+    I += PointMassLoc[i](eX)*PointMassLoc[i](eY)*PointMassWeight[i];
+  }
+  I /= (144.0*Inertial->gravity());
+  return I;
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+double FGMassBalance::GetPMIxz(void)
+{
+  double I = 0.0;
+  for (unsigned int i=0; i<PointMassLoc.size(); i++) {
+    I += PointMassLoc[i](eX)*PointMassLoc[i](eZ)*PointMassWeight[i];
+  }
+  I /= (144.0*Inertial->gravity());
+  return I;
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+//    The bitmasked value choices are as follows:
+//    unset: In this case (the default) JSBSim would only print
+//       out the normally expected messages, essentially echoing
+//       the config files as they are read. If the environment
+//       variable is not set, debug_lvl is set to 1 internally
+//    0: This requests JSBSim not to output any messages
+//       whatsoever.
+//    1: This value explicity requests the normal JSBSim
+//       startup messages
+//    2: This value asks for a message to be printed out when
+//       a class is instantiated
+//    4: When this value is set, a message is displayed when a
+//       FGModel object executes its Run() method
+//    8: When this value is set, various runtime state variables
+//       are printed out periodically
+//    16: When set various parameters are sanity checked and
+//       a message is printed out when they go out of bounds
+
+void FGMassBalance::Debug(int from)
+{
+  if (debug_lvl <= 0) return;
+
+  if (debug_lvl & 1) { // Standard console startup message output
+    if (from == 0) { // Constructor
+
+    }
+  }
+  if (debug_lvl & 2 ) { // Instantiation/Destruction notification
+    if (from == 0) cout << "Instantiated: FGPiston" << endl;
+    if (from == 1) cout << "Destroyed:    FGPiston" << endl;
+  }
+  if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
+  }
+  if (debug_lvl & 8 ) { // Runtime state variables
+  }
+  if (debug_lvl & 16) { // Sanity checking
+    if (from == 2) {
+      if (EmptyWeight <= 0.0 || EmptyWeight > 1e9)
+        cout << "MassBalance::EmptyWeight out of bounds: " << EmptyWeight << endl;
+      if (Weight <= 0.0 || Weight > 1e9)
+        cout << "MassBalance::Weight out of bounds: " << Weight << endl;
+      if (Mass <= 0.0 || Mass > 1e9)
+        cout << "MassBalance::Mass out of bounds: " << Mass << endl;
+    }
+  }
+  if (debug_lvl & 64) {
+    if (from == 0) { // Constructor
+      cout << IdSrc << endl;
+      cout << IdHdr << endl;
+    }
   }
 }