inline double GetMass(void) const {return Mass;}
inline double GetWeight(void) const {return Weight;}
+ inline double GetEmptyWeight(void) const {return EmptyWeight;}
inline FGColumnVector3& GetXYZcg(void) {return vXYZcg;}
inline double GetXYZcg(int axis) const {return vXYZcg(axis);}
+ inline double GetbaseXYZcg(int axis) const {return vbaseXYZcg(axis);}
/** Computes the inertia contribution of a pointmass.
Computes and returns the inertia matrix of a pointmass of mass
FGMatrix33& GetJ(void) {return mJ;}
FGMatrix33& GetJinv(void) {return mJinv;}
void SetAircraftBaseInertias(FGMatrix33 BaseJ) {baseJ = BaseJ;}
-
+ FGMatrix33& GetAircraftBaseInertias(void) {return baseJ;}
+ int GetNumPointMasses(void) {return PointMassLoc.size();}
+ FGColumnVector3& GetPointMassLoc(int i) {return PointMassLoc[i];}
+ double GetPointMassWeight(int i) {return PointMassWeight[i];}
+
void bind(void);
void unbind(void);