#include "FGModel.h"
#include "FGPropulsion.h"
+#include <vector>
#define ID_MASSBALANCE "$Id$"
inline double GetIxx(void) {return Ixx;}
inline double GetIyy(void) {return Iyy;}
inline double GetIzz(void) {return Izz;}
+ inline double GetIxy(void) {return Ixy;}
inline double GetIxz(void) {return Ixz;}
- inline double GetIyz(void) {return Iyz;}
inline FGColumnVector3& GetXYZcg(void) {return vXYZcg;}
inline double GetXYZcg(int axis) {return vXYZcg(axis);}
inline void SetBaseIxx(double bixx) { baseIxx = bixx;}
inline void SetBaseIyy(double biyy) { baseIyy = biyy;}
inline void SetBaseIzz(double bizz) { baseIzz = bizz;}
+ inline void SetBaseIxy(double bixy) { baseIxy = bixy;}
inline void SetBaseIxz(double bixz) { baseIxz = bixz;}
- inline void SetBaseIyz(double biyz) { baseIyz = biyz;}
inline void SetBaseCG(const FGColumnVector3& CG) {vbaseXYZcg = CG;}
+
+ void AddPointMass(double weight, double X, double Y, double Z);
+ double GetPointMassWeight(void);
+ FGColumnVector3& GetPointMassCG(void);
+ double GetPMIxx(void);
+ double GetPMIyy(void);
+ double GetPMIzz(void);
+ double GetPMIxy(void);
+ double GetPMIxz(void);
private:
double Weight;
double Ixx;
double Iyy;
double Izz;
+ double Ixy;
double Ixz;
- double Iyz;
double baseIxx;
double baseIyy;
double baseIzz;
+ double baseIxy;
double baseIxz;
- double baseIyz;
FGColumnVector3 vXYZcg;
FGColumnVector3 vXYZtank;
FGColumnVector3 vbaseXYZcg;
- void Debug(void);
+ vector <FGColumnVector3> PointMassLoc;
+ vector <double> PointMassWeight;
+ FGColumnVector3 PointMassCG;
+ void Debug(int from);
};
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