FGMatrix33 operator*(const FGMatrix33& B);
FGMatrix33 operator*(const double scalar);
FGMatrix33 operator/(const double scalar);
- FGMatrix33& operator<<(const float ff);
+ FGMatrix33& operator<<(const double ff);
friend ostream& operator<<(ostream& os, const FGMatrix33& M);
friend istream& operator>>(istream& is, FGMatrix33& M);
private:
void TransposeSquare(void);
unsigned int rowCtr, colCtr;
- void Debug(void);
+ void Debug(int from);
};
#endif