]> git.mxchange.org Git - flightgear.git/blobdiff - src/FDM/JSBSim/FGModel.cpp
Updated to match changes in radiostack.[ch]xx
[flightgear.git] / src / FDM / JSBSim / FGModel.cpp
index 95807830d75dcfcde782749c0761a499f3257180..6520196e6f418e00fa3bbc9b8dc6900944e73d64 100644 (file)
@@ -1,4 +1,4 @@
-/*******************************************************************************
+/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
  Module:       FGModel.cpp
  Author:       Jon Berndt
@@ -34,15 +34,20 @@ HISTORY
 --------------------------------------------------------------------------------
 11/11/98   JSB   Created
 
-********************************************************************************
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 INCLUDES
-*******************************************************************************/
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
 
 #include "FGModel.h"
 #include "FGState.h"
 #include "FGFDMExec.h"
 #include "FGAtmosphere.h"
 #include "FGFCS.h"
+#include "FGPropulsion.h"
+#include "FGMassBalance.h"
+#include "FGAerodynamics.h"
+#include "FGInertial.h"
+#include "FGGroundReactions.h"
 #include "FGAircraft.h"
 #include "FGTranslation.h"
 #include "FGRotation.h"
@@ -50,49 +55,81 @@ INCLUDES
 #include "FGAuxiliary.h"
 #include "FGOutput.h"
 
-/*******************************************************************************
-************************************ CODE **************************************
-*******************************************************************************/
+static const char *IdSrc = "$Id$";
+static const char *IdHdr = ID_MODEL;
+
+/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+GLOBAL DECLARATIONS
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
+
+/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+CLASS IMPLEMENTATION
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
 
 FGModel::FGModel(FGFDMExec* fdmex)
 {
   FDMExec     = fdmex;
   NextModel   = 0L;
-  
-  State       = 0;
-  Atmosphere  = 0;
-  FCS         = 0;
-  Aircraft    = 0;
-  Translation = 0;
-  Rotation    = 0;
-  Position    = 0;
-  Auxiliary   = 0;
-  Output      = 0;
 
+  State           = 0;
+  Atmosphere      = 0;
+  FCS             = 0;
+  Propulsion      = 0;
+  MassBalance     = 0;
+  Aerodynamics    = 0;
+  Inertial        = 0;
+  GroundReactions = 0;
+  Aircraft        = 0;
+  Translation     = 0;
+  Rotation        = 0;
+  Position        = 0;
+  Auxiliary       = 0;
+  Output          = 0;
+  
+  //in order for FGModel derived classes to self-bind (that is, call
+  //their bind function in the constructor, the PropertyManager pointer
+  //must be brought up now.
+  PropertyManager = FDMExec->GetPropertyManager();
+  
   exe_ctr     = 1;
+
+  if (debug_lvl & 2) cout << "              FGModel Base Class" << endl;
 }
 
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
 FGModel::~FGModel()
 {
+  if (debug_lvl & 2) cout << "Destroyed:    FGModel" << endl;
 }
 
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
 bool FGModel::InitModel(void)
 {
-  State       = FDMExec->GetState();
-  Atmosphere  = FDMExec->GetAtmosphere();
-  FCS         = FDMExec->GetFCS();
-  Aircraft    = FDMExec->GetAircraft();
-  Translation = FDMExec->GetTranslation();
-  Rotation    = FDMExec->GetRotation();
-  Position    = FDMExec->GetPosition();
-  Auxiliary   = FDMExec->GetAuxiliary();
-  Output      = FDMExec->GetOutput();
-
+  State           = FDMExec->GetState();
+  Atmosphere      = FDMExec->GetAtmosphere();
+  FCS             = FDMExec->GetFCS();
+  Propulsion      = FDMExec->GetPropulsion();
+  MassBalance     = FDMExec->GetMassBalance();
+  Aerodynamics    = FDMExec->GetAerodynamics();
+  Inertial        = FDMExec->GetInertial();
+  GroundReactions = FDMExec->GetGroundReactions();
+  Aircraft        = FDMExec->GetAircraft();
+  Translation     = FDMExec->GetTranslation();
+  Rotation        = FDMExec->GetRotation();
+  Position        = FDMExec->GetPosition();
+  Auxiliary       = FDMExec->GetAuxiliary();
+  Output          = FDMExec->GetOutput();
+  
   if (!State ||
       !Atmosphere ||
       !FCS ||
+      !Propulsion ||
+      !MassBalance ||
+      !Aerodynamics ||
+      !Inertial ||
+      !GroundReactions ||
       !Aircraft ||
       !Translation ||
       !Rotation ||
@@ -102,9 +139,12 @@ bool FGModel::InitModel(void)
   else return(true);
 }
 
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
 bool FGModel::Run()
 {
+  if (debug_lvl & 4) cout << "Entering Run() for model " << Name << endl;
+
   if (exe_ctr == 1) {
     if (exe_ctr++ >= rate) exe_ctr = 1;
     return false;
@@ -114,4 +154,49 @@ bool FGModel::Run()
   }
 }
 
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+//    The bitmasked value choices are as follows:
+//    unset: In this case (the default) JSBSim would only print
+//       out the normally expected messages, essentially echoing
+//       the config files as they are read. If the environment
+//       variable is not set, debug_lvl is set to 1 internally
+//    0: This requests JSBSim not to output any messages
+//       whatsoever.
+//    1: This value explicity requests the normal JSBSim
+//       startup messages
+//    2: This value asks for a message to be printed out when
+//       a class is instantiated
+//    4: When this value is set, a message is displayed when a
+//       FGModel object executes its Run() method
+//    8: When this value is set, various runtime state variables
+//       are printed out periodically
+//    16: When set various parameters are sanity checked and
+//       a message is printed out when they go out of bounds
+
+void FGModel::Debug(int from)
+{
+  if (debug_lvl <= 0) return;
+
+  if (debug_lvl & 1) { // Standard console startup message output
+    if (from == 0) { // Constructor
+
+    }
+  }
+  if (debug_lvl & 2 ) { // Instantiation/Destruction notification
+    if (from == 0) cout << "Instantiated: FGModel" << endl;
+    if (from == 1) cout << "Destroyed:    FGModel" << endl;
+  }
+  if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
+  }
+  if (debug_lvl & 8 ) { // Runtime state variables
+  }
+  if (debug_lvl & 16) { // Sanity checking
+  }
+  if (debug_lvl & 64) {
+    if (from == 0) { // Constructor
+      cout << IdSrc << endl;
+      cout << IdHdr << endl;
+    }
+  }
+}