#include "FGAuxiliary.h"
#include "FGOutput.h"
+namespace JSBSim {
+
static const char *IdSrc = "$Id$";
static const char *IdHdr = ID_MODEL;
//must be brought up now.
PropertyManager = FDMExec->GetPropertyManager();
-
exe_ctr = 1;
if (debug_lvl & 2) cout << " FGModel Base Class" << endl;
}
}
}
-
+}