#include "FGFDMExec.h"
#include "FGAtmosphere.h"
#include "FGFCS.h"
+#include "FGPropulsion.h"
+#include "FGMassBalance.h"
+#include "FGAerodynamics.h"
+#include "FGInertial.h"
+#include "FGGroundReactions.h"
#include "FGAircraft.h"
#include "FGTranslation.h"
#include "FGRotation.h"
#include "FGAuxiliary.h"
#include "FGOutput.h"
-static const char *IdSrc = "$Header$";
+namespace JSBSim {
+
+static const char *IdSrc = "$Id$";
static const char *IdHdr = ID_MODEL;
+/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+GLOBAL DECLARATIONS
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
+
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS IMPLEMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
{
FDMExec = fdmex;
NextModel = 0L;
-
- State = 0;
- Atmosphere = 0;
- FCS = 0;
- Aircraft = 0;
- Translation = 0;
- Rotation = 0;
- Position = 0;
- Auxiliary = 0;
- Output = 0;
+ State = 0;
+ Atmosphere = 0;
+ FCS = 0;
+ Propulsion = 0;
+ MassBalance = 0;
+ Aerodynamics = 0;
+ Inertial = 0;
+ GroundReactions = 0;
+ Aircraft = 0;
+ Translation = 0;
+ Rotation = 0;
+ Position = 0;
+ Auxiliary = 0;
+ Output = 0;
+
+ //in order for FGModel derived classes to self-bind (that is, call
+ //their bind function in the constructor, the PropertyManager pointer
+ //must be brought up now.
+ PropertyManager = FDMExec->GetPropertyManager();
+
exe_ctr = 1;
+
+ if (debug_lvl & 2) cout << " FGModel Base Class" << endl;
}
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGModel::~FGModel()
{
+ if (debug_lvl & 2) cout << "Destroyed: FGModel" << endl;
}
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
bool FGModel::InitModel(void)
{
- State = FDMExec->GetState();
- Atmosphere = FDMExec->GetAtmosphere();
- FCS = FDMExec->GetFCS();
- Aircraft = FDMExec->GetAircraft();
- Translation = FDMExec->GetTranslation();
- Rotation = FDMExec->GetRotation();
- Position = FDMExec->GetPosition();
- Auxiliary = FDMExec->GetAuxiliary();
- Output = FDMExec->GetOutput();
-
+ State = FDMExec->GetState();
+ Atmosphere = FDMExec->GetAtmosphere();
+ FCS = FDMExec->GetFCS();
+ Propulsion = FDMExec->GetPropulsion();
+ MassBalance = FDMExec->GetMassBalance();
+ Aerodynamics = FDMExec->GetAerodynamics();
+ Inertial = FDMExec->GetInertial();
+ GroundReactions = FDMExec->GetGroundReactions();
+ Aircraft = FDMExec->GetAircraft();
+ Translation = FDMExec->GetTranslation();
+ Rotation = FDMExec->GetRotation();
+ Position = FDMExec->GetPosition();
+ Auxiliary = FDMExec->GetAuxiliary();
+ Output = FDMExec->GetOutput();
+
if (!State ||
!Atmosphere ||
!FCS ||
+ !Propulsion ||
+ !MassBalance ||
+ !Aerodynamics ||
+ !Inertial ||
+ !GroundReactions ||
!Aircraft ||
!Translation ||
!Rotation ||
else return(true);
}
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
bool FGModel::Run()
{
+ if (debug_lvl & 4) cout << "Entering Run() for model " << Name << endl;
+
if (exe_ctr == 1) {
if (exe_ctr++ >= rate) exe_ctr = 1;
return false;
}
}
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+// The bitmasked value choices are as follows:
+// unset: In this case (the default) JSBSim would only print
+// out the normally expected messages, essentially echoing
+// the config files as they are read. If the environment
+// variable is not set, debug_lvl is set to 1 internally
+// 0: This requests JSBSim not to output any messages
+// whatsoever.
+// 1: This value explicity requests the normal JSBSim
+// startup messages
+// 2: This value asks for a message to be printed out when
+// a class is instantiated
+// 4: When this value is set, a message is displayed when a
+// FGModel object executes its Run() method
+// 8: When this value is set, various runtime state variables
+// are printed out periodically
+// 16: When set various parameters are sanity checked and
+// a message is printed out when they go out of bounds
+
+void FGModel::Debug(int from)
+{
+ if (debug_lvl <= 0) return;
+
+ if (debug_lvl & 1) { // Standard console startup message output
+ if (from == 0) { // Constructor
+ }
+ }
+ if (debug_lvl & 2 ) { // Instantiation/Destruction notification
+ if (from == 0) cout << "Instantiated: FGModel" << endl;
+ if (from == 1) cout << "Destroyed: FGModel" << endl;
+ }
+ if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
+ }
+ if (debug_lvl & 8 ) { // Runtime state variables
+ }
+ if (debug_lvl & 16) { // Sanity checking
+ }
+ if (debug_lvl & 64) {
+ if (from == 0) { // Constructor
+ cout << IdSrc << endl;
+ cout << IdHdr << endl;
+ }
+ }
+}
+}