INCLUDES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-#ifdef FGFS
-# include <simgear/compiler.h>
-# include STL_ALGORITHM
-#else
-# include <algorithm>
-#endif
+#include <sstream>
#include "FGNozzle.h"
+#include "FGAtmosphere.h"
+
+namespace JSBSim {
static const char *IdSrc = "$Id$";
static const char *IdHdr = ID_NOZZLE;
Name = Nzl_cfg->GetValue("NAME");
Nzl_cfg->GetNextConfigLine();
- while (Nzl_cfg->GetValue() != "/FG_NOZZLE") {
+ while (Nzl_cfg->GetValue() != string("/FG_NOZZLE")) {
*Nzl_cfg >> token;
if (token == "PE") *Nzl_cfg >> PE;
else if (token == "EXPR") *Nzl_cfg >> ExpR;
else cerr << "Unhandled token in Nozzle config file: " << token << endl;
}
- if (debug_lvl > 0) {
- cout << " Nozzle Name: " << Name << endl;
- cout << " Nozzle Exit Pressure = " << PE << endl;
- cout << " Nozzle Expansion Ratio = " << ExpR << endl;
- cout << " Nozzle Efficiency = " << nzlEff << endl;
- cout << " Nozzle Diameter = " << Diameter << endl;
- }
-
Thrust = 0;
+ ReverserAngle = 0.0;
Type = ttNozzle;
Area2 = (Diameter*Diameter/4.0)*M_PI;
AreaT = Area2/ExpR;
- if (debug_lvl & 2) cout << "Instantiated: FGNozzle" << endl;
+ Debug(0);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGNozzle::~FGNozzle()
{
- if (debug_lvl & 2) cout << "Destroyed: FGNozzle" << endl;
+ Debug(1);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-float FGNozzle::Calculate(float CfPc)
+double FGNozzle::Calculate(double CfPc)
{
- float pAtm = fdmex->GetAtmosphere()->GetPressure();
- Thrust = max((float)0.0, (CfPc * AreaT + (PE - pAtm)*Area2) * nzlEff);
- vFn(1) = Thrust;
+ double pAtm = fdmex->GetAtmosphere()->GetPressure();
+ Thrust = max((double)0.0, (CfPc * AreaT + (PE - pAtm)*Area2) * nzlEff);
+ vFn(1) = Thrust * cos(ReverserAngle);
return Thrust;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-float FGNozzle::GetPowerRequired(void)
+double FGNozzle::GetPowerRequired(void)
{
return PE;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-void FGNozzle::Debug(void)
+string FGNozzle::GetThrusterLabels(int id)
{
- //TODO: Add your source code here
+ std::ostringstream buf;
+
+ buf << Name << "_Thrust[" << id << ']';
+
+ return buf.str();
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+string FGNozzle::GetThrusterValues(int id)
+{
+ std::ostringstream buf;
+
+ buf << Thrust;
+
+ return buf.str();
}
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+// The bitmasked value choices are as follows:
+// unset: In this case (the default) JSBSim would only print
+// out the normally expected messages, essentially echoing
+// the config files as they are read. If the environment
+// variable is not set, debug_lvl is set to 1 internally
+// 0: This requests JSBSim not to output any messages
+// whatsoever.
+// 1: This value explicity requests the normal JSBSim
+// startup messages
+// 2: This value asks for a message to be printed out when
+// a class is instantiated
+// 4: When this value is set, a message is displayed when a
+// FGModel object executes its Run() method
+// 8: When this value is set, various runtime state variables
+// are printed out periodically
+// 16: When set various parameters are sanity checked and
+// a message is printed out when they go out of bounds
+
+void FGNozzle::Debug(int from)
+{
+ if (debug_lvl <= 0) return;
+
+ if (debug_lvl & 1) { // Standard console startup message output
+ if (from == 0) { // Constructor
+ cout << " Nozzle Name: " << Name << endl;
+ cout << " Nozzle Exit Pressure = " << PE << endl;
+ cout << " Nozzle Expansion Ratio = " << ExpR << endl;
+ cout << " Nozzle Efficiency = " << nzlEff << endl;
+ cout << " Nozzle Diameter = " << Diameter << endl;
+ }
+ }
+ if (debug_lvl & 2 ) { // Instantiation/Destruction notification
+ if (from == 0) cout << "Instantiated: FGNozzle" << endl;
+ if (from == 1) cout << "Destroyed: FGNozzle" << endl;
+ }
+ if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
+ }
+ if (debug_lvl & 8 ) { // Runtime state variables
+ }
+ if (debug_lvl & 16) { // Sanity checking
+ }
+ if (debug_lvl & 64) {
+ if (from == 0) { // Constructor
+ cout << IdSrc << endl;
+ cout << IdHdr << endl;
+ }
+ }
+}
+}