#ifdef FG_WITH_JSBSIM_SOCKET
socket = new FGfdmSocket("localhost",1138);
#endif
- if (debug_lvl & 2) cout << "Instantiated: " << Name << endl;
+ Debug(0);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGOutput::~FGOutput()
{
if (socket) delete socket;
- if (debug_lvl & 2) cout << "Destroyed: FGOutput" << endl;
+ Debug(1);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
}
if (SubSystems & ssAerosurfaces) {
outstream << ", ";
- outstream << "Throttle, ";
- outstream << "Mixture, ";
outstream << "Aileron Cmd, ";
outstream << "Elevator Cmd, ";
outstream << "Rudder Cmd, ";
}
if (SubSystems & ssRates) {
outstream << ", ";
- outstream << "P, Q, R";
+ outstream << "P, Q, R, ";
+ outstream << "Pdot, Qdot, Rdot";
}
if (SubSystems & ssVelocities) {
outstream << ", ";
}
if (SubSystems & ssAtmosphere) {
outstream << ", ";
- outstream << "Rho";
+ outstream << "Rho, ";
+ outstream << "NWind, EWind, DWind";
}
if (SubSystems & ssMassProps) {
outstream << ", ";
outstream << "Altitude, ";
outstream << "Phi, Tht, Psi, ";
outstream << "Alpha, ";
+ outstream << "Beta, ";
outstream << "Latitude, ";
outstream << "Longitude, ";
outstream << "Distance AGL, ";
outstream << ", ";
outstream << GroundReactions->GetGroundReactionStrings();
}
- if (SubSystems & ssPropulsion) {
+ if (SubSystems & ssPropulsion && Propulsion->GetNumEngines() > 0) {
outstream << ", ";
outstream << Propulsion->GetPropulsionStrings();
}
}
if (SubSystems & ssAerosurfaces) {
outstream << ", ";
- outstream << FCS->GetThrottlePos(0) << ", ";
- outstream << FCS->GetMixturePos(0) << ", ";
outstream << FCS->GetDaCmd() << ", ";
outstream << FCS->GetDeCmd() << ", ";
outstream << FCS->GetDrCmd() << ", ";
}
if (SubSystems & ssRates) {
outstream << ", ";
- outstream << Rotation->GetPQR();
+ outstream << Rotation->GetPQR() << ", ";
+ outstream << Rotation->GetPQRdot();
}
if (SubSystems & ssVelocities) {
outstream << ", ";
outstream << Translation->Getqbar() << ", ";
outstream << Translation->GetVt() << ", ";
outstream << Translation->GetUVW() << ", ";
- outstream << Translation->GetvAero() << ", ";
+ outstream << Translation->GetvAeroUVW() << ", ";
outstream << Position->GetVel();
}
if (SubSystems & ssForces) {
}
if (SubSystems & ssAtmosphere) {
outstream << ", ";
- outstream << Atmosphere->GetDensity();
+ outstream << Atmosphere->GetDensity() << ", ";
+ outstream << Atmosphere->GetWindNED();
}
if (SubSystems & ssMassProps) {
outstream << ", ";
outstream << Position->Geth() << ", ";
outstream << Rotation->GetEuler() << ", ";
outstream << Translation->Getalpha() << ", ";
+ outstream << Translation->Getbeta() << ", ";
outstream << Position->GetLatitude() << ", ";
outstream << Position->GetLongitude() << ", ";
outstream << Position->GetDistanceAGL() << ", ";
outstream << ", ";
outstream << GroundReactions->GetGroundReactionValues();
}
- if (SubSystems & ssPropulsion) {
+ if (SubSystems & ssPropulsion && Propulsion->GetNumEngines() > 0) {
outstream << ", ";
outstream << Propulsion->GetPropulsionValues();
}
socket->Append(Translation->GetUVW(eU));
socket->Append(Translation->GetUVW(eV));
socket->Append(Translation->GetUVW(eW));
- socket->Append(Translation->GetvAero(eU));
- socket->Append(Translation->GetvAero(eV));
- socket->Append(Translation->GetvAero(eW));
+ socket->Append(Translation->GetvAeroUVW(eU));
+ socket->Append(Translation->GetvAeroUVW(eV));
+ socket->Append(Translation->GetvAeroUVW(eW));
socket->Append(Position->GetVn());
socket->Append(Position->GetVe());
socket->Append(Position->GetVd());
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-
-void FGOutput::Debug(void)
+// The bitmasked value choices are as follows:
+// unset: In this case (the default) JSBSim would only print
+// out the normally expected messages, essentially echoing
+// the config files as they are read. If the environment
+// variable is not set, debug_lvl is set to 1 internally
+// 0: This requests JSBSim not to output any messages
+// whatsoever.
+// 1: This value explicity requests the normal JSBSim
+// startup messages
+// 2: This value asks for a message to be printed out when
+// a class is instantiated
+// 4: When this value is set, a message is displayed when a
+// FGModel object executes its Run() method
+// 8: When this value is set, various runtime state variables
+// are printed out periodically
+// 16: When set various parameters are sanity checked and
+// a message is printed out when they go out of bounds
+
+void FGOutput::Debug(int from)
{
- //TODO: Add your source code here
+ if (debug_lvl <= 0) return;
+
+ if (debug_lvl & 1) { // Standard console startup message output
+ if (from == 0) { // Constructor
+
+ }
+ }
+ if (debug_lvl & 2 ) { // Instantiation/Destruction notification
+ if (from == 0) cout << "Instantiated: FGOutput" << endl;
+ if (from == 1) cout << "Destroyed: FGOutput" << endl;
+ }
+ if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
+ }
+ if (debug_lvl & 8 ) { // Runtime state variables
+ }
+ if (debug_lvl & 16) { // Sanity checking
+ }
}