]> git.mxchange.org Git - flightgear.git/blobdiff - src/FDM/JSBSim/FGPosition.cpp
Updated to match changes in radiostack.[ch]xx
[flightgear.git] / src / FDM / JSBSim / FGPosition.cpp
index 1b30295f56f607f0133a3ab6511147da5cf2dc7c..01a36c649eae0d284f6142d3fd70ee7e7ed237f8 100644 (file)
@@ -83,6 +83,8 @@ INCLUDES
 #include "FGRotation.h"
 #include "FGAuxiliary.h"
 #include "FGOutput.h"
+#include "FGPropertyManager.h"
+
 
 static const char *IdSrc = "$Id$";
 static const char *IdHdr = ID_POSITION;
@@ -95,25 +97,25 @@ extern double globalTriNormal[3];
 extern double globalSceneryAltitude;
 extern double globalSeaLevelRadius;
 
-FGPosition::FGPosition(FGFDMExec* fdmex) : FGModel(fdmex),
-    vVel(3),
-    vVelDot(3),
-    vRunwayNormal(3)
+FGPosition::FGPosition(FGFDMExec* fdmex) : FGModel(fdmex)
 {
   Name = "FGPosition";
   LongitudeDot = LatitudeDot = RadiusDot = 0.0;
   lastLongitudeDot = lastLatitudeDot = lastRadiusDot = 0.0;
   Longitude = Latitude = 0.0;
   gamma = Vt = Vground = 0.0;
-
-  if (debug_lvl & 2) cout << "Instantiated: " << Name << endl;
+  hoverbmac = hoverbcg = 0.0;
+  psigt = 0.0;
+  bind();
+  Debug(0);
 }
 
 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
-FGPosition::~FGPosition()
+FGPosition::~FGPosition(void)
 {
-  if (debug_lvl & 2) cout << "Destroyed:    FGPosition" << endl;
+  unbind();
+  Debug(1);
 }
 
 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
@@ -151,17 +153,15 @@ bool FGPosition::Run(void) {
 
     Vground = sqrt( vVel(eNorth)*vVel(eNorth) + vVel(eEast)*vVel(eEast) );
     psigt =  atan2(vVel(eEast), vVel(eNorth));
-    if(psigt < 0.0)
+    if (psigt < 0.0)
       psigt += 2*M_PI;
 
-    invMass   = 1.0 / MassBalance->GetMass();
     Radius    = h + SeaLevelRadius;
-    invRadius = 1.0 / Radius;
 
     cosLat = cos(Latitude);
     if (cosLat != 0) LongitudeDot = vVel(eEast) / (Radius * cosLat);
 
-    LatitudeDot = vVel(eNorth) * invRadius;
+    LatitudeDot = vVel(eNorth) Radius;
     RadiusDot   = -vVel(eDown);
 
     Longitude += 0.5*dt*rate*(LongitudeDot + lastLongitudeDot);
@@ -230,8 +230,118 @@ void FGPosition::SetDistanceAGL(double tt) {
 
 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
-void FGPosition::Debug(void)
+void FGPosition::bind(void)
+{
+  PropertyManager->Tie("velocities/v-north-fps", this,
+                       &FGPosition::GetVn);
+  PropertyManager->Tie("velocities/v-east-fps", this,
+                       &FGPosition::GetVe);
+  PropertyManager->Tie("velocities/v-down-fps", this,
+                       &FGPosition::GetVd);
+  PropertyManager->Tie("velocities/vg-fps", this,
+                       &FGPosition::GetVground);
+  PropertyManager->Tie("flight-path/psi-gt-rad", this,
+                       &FGPosition::GetGroundTrack);
+  PropertyManager->Tie("position/h-sl-ft", this,
+                       &FGPosition::Geth,
+                       &FGPosition::Seth,
+                       true);
+  PropertyManager->Tie("velocities/h-dot-fps", this,
+                       &FGPosition::Gethdot);
+  PropertyManager->Tie("position/lat-gc-rad", this,
+                       &FGPosition::GetLatitude,
+                       &FGPosition::SetLatitude);
+  PropertyManager->Tie("position/lat-dot-gc-rad", this,
+                       &FGPosition::GetLatitudeDot);
+  PropertyManager->Tie("position/long-gc-rad", this,
+                       &FGPosition::GetLongitude,
+                       &FGPosition::SetLongitude,
+                       true);
+  PropertyManager->Tie("position/long-dot-gc-rad", this,
+                       &FGPosition::GetLongitudeDot);
+  PropertyManager->Tie("metrics/runway-radius", this,
+                       &FGPosition::GetRunwayRadius,
+                       &FGPosition::SetRunwayRadius);
+  PropertyManager->Tie("position/h-agl-ft", this,
+                       &FGPosition::GetDistanceAGL,
+                       &FGPosition::SetDistanceAGL);
+  PropertyManager->Tie("position/radius-to-vehicle-ft", this,
+                       &FGPosition::GetRadius);
+  PropertyManager->Tie("flight-path/gamma-rad", this,
+                       &FGPosition::GetGamma,
+                       &FGPosition::SetGamma);
+  PropertyManager->Tie("aero/h_b-cg-ft", this,
+                       &FGPosition::GetHOverBCG);
+  PropertyManager->Tie("aero/h_b-mac-ft", this,
+                       &FGPosition::GetHOverBMAC);
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+void FGPosition::unbind(void)
+{
+  PropertyManager->Untie("velocities/v-north-fps");
+  PropertyManager->Untie("velocities/v-east-fps");
+  PropertyManager->Untie("velocities/v-down-fps");
+  PropertyManager->Untie("velocities/vg-fps");
+  PropertyManager->Untie("flight-path/psi-gt-rad");
+  PropertyManager->Untie("position/h-sl-ft");
+  PropertyManager->Untie("velocities/h-dot-fps");
+  PropertyManager->Untie("position/lat-gc-rad");
+  PropertyManager->Untie("position/lat-dot-gc-rad");
+  PropertyManager->Untie("position/long-gc-rad");
+  PropertyManager->Untie("position/long-dot-gc-rad");
+  PropertyManager->Untie("metrics/runway-radius");
+  PropertyManager->Untie("position/h-agl-ft");
+  PropertyManager->Untie("position/radius-to-vehicle-ft");
+  PropertyManager->Untie("flight-path/gamma-rad");
+  PropertyManager->Untie("aero/h_b-cg-ft");
+  PropertyManager->Untie("aero/h_b-mac-ft");
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+//    The bitmasked value choices are as follows:
+//    unset: In this case (the default) JSBSim would only print
+//       out the normally expected messages, essentially echoing
+//       the config files as they are read. If the environment
+//       variable is not set, debug_lvl is set to 1 internally
+//    0: This requests JSBSim not to output any messages
+//       whatsoever.
+//    1: This value explicity requests the normal JSBSim
+//       startup messages
+//    2: This value asks for a message to be printed out when
+//       a class is instantiated
+//    4: When this value is set, a message is displayed when a
+//       FGModel object executes its Run() method
+//    8: When this value is set, various runtime state variables
+//       are printed out periodically
+//    16: When set various parameters are sanity checked and
+//       a message is printed out when they go out of bounds
+
+void FGPosition::Debug(int from)
 {
-    //TODO: Add your source code here
+  if (debug_lvl <= 0) return;
+
+  if (debug_lvl & 1) { // Standard console startup message output
+    if (from == 0) { // Constructor
+
+    }
+  }
+  if (debug_lvl & 2 ) { // Instantiation/Destruction notification
+    if (from == 0) cout << "Instantiated: FGPosition" << endl;
+    if (from == 1) cout << "Destroyed:    FGPosition" << endl;
+  }
+  if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
+  }
+  if (debug_lvl & 8 ) { // Runtime state variables
+  }
+  if (debug_lvl & 16) { // Sanity checking
+  }
+  if (debug_lvl & 64) {
+    if (from == 0) { // Constructor
+      cout << IdSrc << endl;
+      cout << IdHdr << endl;
+    }
+  }
 }