]> git.mxchange.org Git - flightgear.git/blobdiff - src/FDM/JSBSim/FGPosition.cpp
Encapsulate the interpolstion version of FGEnvironment and fix some bugs
[flightgear.git] / src / FDM / JSBSim / FGPosition.cpp
index c10bb83eea7f662fe042451d832cfbc5569884ee..932c511b2ce6387b48e0d417bbb4cf830e3874e7 100644 (file)
@@ -29,11 +29,11 @@ FUNCTIONAL DESCRIPTION
 --------------------------------------------------------------------------------
 This class encapsulates the integration of rates and accelerations to get the
 current position of the aircraft.
+
 HISTORY
 --------------------------------------------------------------------------------
 01/05/99   JSB   Created
+
 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 COMMENTS, REFERENCES,  and NOTES
 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
@@ -48,14 +48,14 @@ COMMENTS, REFERENCES,  and NOTES
     Wiley & Sons, 1979 ISBN 0-471-03032-5
 [5] Bernard Etkin, "Dynamics of Flight, Stability and Control", Wiley & Sons,
     1982 ISBN 0-471-08936-2
+
 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 INCLUDES
 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
 
 #ifdef FGFS
 #  include <simgear/compiler.h>
-#  ifdef FG_HAVE_STD_INCLUDES
+#  ifdef SG_HAVE_STD_INCLUDES
 #    include <cmath>
 #    include <iomanip>
 #  else
@@ -63,8 +63,17 @@ INCLUDES
 #    include <iomanip.h>
 #  endif
 #else
-#  include <cmath>
-#  include <iomanip>
+#  if defined(sgi) && !defined(__GNUC__)
+#    include <math.h>
+#    if (_COMPILER_VERSION < 740)
+#      include <iomanip.h>
+#    else
+#      include <iomanip>
+#    endif
+#  else
+#    include <cmath>
+#    include <iomanip>
+#  endif
 #endif
 
 #include "FGPosition.h"
@@ -73,54 +82,84 @@ INCLUDES
 #include "FGFDMExec.h"
 #include "FGFCS.h"
 #include "FGAircraft.h"
+#include "FGMassBalance.h"
 #include "FGTranslation.h"
 #include "FGRotation.h"
 #include "FGAuxiliary.h"
 #include "FGOutput.h"
+#include "FGPropertyManager.h"
+
+
+namespace JSBSim {
 
-static const char *IdSrc = "$Header$";
+static const char *IdSrc = "$Id$";
 static const char *IdHdr = ID_POSITION;
 
 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 CLASS IMPLEMENTATION
 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
 
-extern float globalTriNormal[3];
+extern double globalTriNormal[3];
 extern double globalSceneryAltitude;
 extern double globalSeaLevelRadius;
 
-FGPosition::FGPosition(FGFDMExec* fdmex) : FGModel(fdmex),
-    vUVW(3),
-    vVel(3),
-    vVelDot(3),
-    vRunwayNormal(3)
+FGPosition::FGPosition(FGFDMExec* fdmex) : FGModel(fdmex)
 {
   Name = "FGPosition";
   LongitudeDot = LatitudeDot = RadiusDot = 0.0;
-  lastLongitudeDot = lastLatitudeDot = lastRadiusDot = 0.0;
+  
+  for (int i=0;i<4;i++) {
+    LatitudeDot_prev[i]  = 0.0;
+    LongitudeDot_prev[i] = 0.0;
+    RadiusDot_prev[i]    = 0.0;
+  }
+
+  vVRPoffset.InitMatrix();
+
   Longitude = Latitude = 0.0;
+  LongitudeVRP = LatitudeVRP = 0.0;
   gamma = Vt = Vground = 0.0;
+  hoverbmac = hoverbcg = 0.0;
+  psigt = 0.0;
+  bind();
+  Debug(0);
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+FGPosition::~FGPosition(void)
+{
+  unbind();
+  Debug(1);
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+bool FGPosition::InitModel(void)
+{
+  FGModel::InitModel();
+
   h = 3.0;                                 // Est. height of aircraft cg off runway
-  SeaLevelRadius = EARTHRAD;               // For initialization ONLY
+  SeaLevelRadius = Inertial->RefRadius();  // For initialization ONLY
   Radius         = SeaLevelRadius + h;
   RunwayRadius   = SeaLevelRadius;
   DistanceAGL    = Radius - RunwayRadius;  // Geocentric
   vRunwayNormal(3) = -1.0;                 // Initialized for standalone mode
+  b = 1;
+  return true;
 }
 
 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-
-FGPosition::~FGPosition(void) {}
-
-/*************************************************************************** Run
+/*
 Purpose: Called on a schedule to perform Positioning algorithms
 Notes:   [TP] Make sure that -Vt <= hdot <= Vt, which, of course, should always
          be the case
-         [JB] Run in standalone mode, SeaLevelRadius will be EARTHRAD. In FGFS,
-         SeaLevelRadius is stuffed from FGJSBSim in JSBSim.cxx each pass.
+         [JB] Run in standalone mode, SeaLevelRadius will be reference radius.
+              In FGFS, SeaLevelRadius is stuffed from FGJSBSim in JSBSim.cxx each pass.
 */
 
-bool FGPosition:: Run(void) {
+bool FGPosition::Run(void)
+{
   double cosLat;
   double hdot_Vt;
 
@@ -128,26 +167,45 @@ bool FGPosition:: Run(void) {
     GetState();
 
     Vground = sqrt( vVel(eNorth)*vVel(eNorth) + vVel(eEast)*vVel(eEast) );
-    
-    invMass   = 1.0 / Aircraft->GetMass();
+    psigt =  atan2(vVel(eEast), vVel(eNorth));
+    if (psigt < 0.0)
+      psigt += 2*M_PI;
+
     Radius    = h + SeaLevelRadius;
-    invRadius = 1.0 / Radius;
 
     cosLat = cos(Latitude);
     if (cosLat != 0) LongitudeDot = vVel(eEast) / (Radius * cosLat);
-
-    LatitudeDot = vVel(eNorth) * invRadius;
+    LatitudeDot = vVel(eNorth) / Radius;
     RadiusDot   = -vVel(eDown);
 
-    Longitude += 0.5*dt*rate*(LongitudeDot + lastLongitudeDot);
-    Latitude  += 0.5*dt*rate*(LatitudeDot + lastLatitudeDot);
-    Radius    += 0.5*dt*rate*(RadiusDot + lastRadiusDot);
+    Longitude += State->Integrate(FGState::TRAPZ, dt*rate, LongitudeDot, LongitudeDot_prev);
+    Latitude  += State->Integrate(FGState::TRAPZ, dt*rate, LatitudeDot, LatitudeDot_prev);
+    Radius    += State->Integrate(FGState::TRAPZ, dt*rate, RadiusDot, RadiusDot_prev);
 
     h = Radius - SeaLevelRadius;           // Geocentric
 
+    vVRPoffset = State->GetTb2l() * MassBalance->StructuralToBody(Aircraft->GetXYZvrp());
+
+    // vVRP  - the vector to the Visual Reference Point - now contains the 
+    // offset from the CG to the VRP, in units of feet, in the Local coordinate
+    // frame, where X points north, Y points East, and Z points down. This needs
+    // to be converted to Lat/Lon/Alt, now.
+
+    if (cosLat != 0)
+      LongitudeVRP = vVRPoffset(eEast) / (Radius * cosLat) + Longitude;
+
+    LatitudeVRP = vVRPoffset(eNorth) / Radius + Latitude;
+    hVRP = h - vVRPoffset(eDown);
+/*
+cout << "Lat/Lon/Alt : " << Latitude << " / " << Longitude << " / " << h << endl;
+cout << "Lat/Lon/Alt VRP: " << LatitudeVRP << " / " << LongitudeVRP << " / " << hVRP << endl << endl;
+*/
     DistanceAGL = Radius - RunwayRadius;   // Geocentric
 
-    hoverb = DistanceAGL/b;
+    hoverbcg = DistanceAGL/b;
+
+    vMac = State->GetTb2l()*MassBalance->StructuralToBody(Aircraft->GetXYZrp());
+    hoverbmac = (DistanceAGL + vMac(3)) / b;
 
     if (Vt > 0) {
       hdot_Vt = RadiusDot/Vt;
@@ -156,10 +214,6 @@ bool FGPosition:: Run(void) {
       gamma = 0.0;
     }
 
-    lastLatitudeDot  = LatitudeDot;
-    lastLongitudeDot = LongitudeDot;
-    lastRadiusDot    = RadiusDot;
-
     return false;
 
   } else {
@@ -169,26 +223,151 @@ bool FGPosition:: Run(void) {
 
 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
-void FGPosition::GetState(void) {
+void FGPosition::GetState(void)
+{
   dt = State->Getdt();
 
-  vUVW      = Translation->GetUVW();
   Vt        = Translation->GetVt();
-  vVel      = State->GetTb2l()*vUVW;
+  vVel      = State->GetTb2l() * Translation->GetUVW();
   vVelDot   = State->GetTb2l() * Translation->GetUVWdot();
-
-  b = Aircraft->GetWingSpan();
   
+  b = Aircraft->GetWingSpan();
 }
 
-void FGPosition::Seth(double tt) { 
- h=tt;
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+void FGPosition::Seth(double tt)
+{
+ h = tt;
  Radius    = h + SeaLevelRadius;
- DistanceAGL = Radius - RunwayRadius;   // Geocentric 
-}  
+ DistanceAGL = Radius - RunwayRadius;   // Geocentric
+ hoverbcg = DistanceAGL/b;
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
-void FGPosition::SetDistanceAGL(double tt) {
+void FGPosition::SetDistanceAGL(double tt)
+{
   DistanceAGL=tt;
   Radius = RunwayRadius + DistanceAGL;
   h = Radius - SeaLevelRadius;
-}  
+  hoverbcg = DistanceAGL/b;
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+void FGPosition::bind(void)
+{
+  PropertyManager->Tie("velocities/v-north-fps", this,
+                       &FGPosition::GetVn);
+  PropertyManager->Tie("velocities/v-east-fps", this,
+                       &FGPosition::GetVe);
+  PropertyManager->Tie("velocities/v-down-fps", this,
+                       &FGPosition::GetVd);
+  PropertyManager->Tie("velocities/vg-fps", this,
+                       &FGPosition::GetVground);
+  PropertyManager->Tie("flight-path/psi-gt-rad", this,
+                       &FGPosition::GetGroundTrack);
+  PropertyManager->Tie("position/h-sl-ft", this,
+                       &FGPosition::Geth,
+                       &FGPosition::Seth,
+                       true);
+  PropertyManager->Tie("velocities/h-dot-fps", this,
+                       &FGPosition::Gethdot);
+  PropertyManager->Tie("position/lat-gc-rad", this,
+                       &FGPosition::GetLatitude,
+                       &FGPosition::SetLatitude);
+  PropertyManager->Tie("position/lat-dot-gc-rad", this,
+                       &FGPosition::GetLatitudeDot);
+  PropertyManager->Tie("position/long-gc-rad", this,
+                       &FGPosition::GetLongitude,
+                       &FGPosition::SetLongitude,
+                       true);
+  PropertyManager->Tie("position/long-dot-gc-rad", this,
+                       &FGPosition::GetLongitudeDot);
+  PropertyManager->Tie("metrics/runway-radius", this,
+                       &FGPosition::GetRunwayRadius,
+                       &FGPosition::SetRunwayRadius);
+  PropertyManager->Tie("position/h-agl-ft", this,
+                       &FGPosition::GetDistanceAGL,
+                       &FGPosition::SetDistanceAGL);
+  PropertyManager->Tie("position/radius-to-vehicle-ft", this,
+                       &FGPosition::GetRadius);
+  PropertyManager->Tie("flight-path/gamma-rad", this,
+                       &FGPosition::GetGamma,
+                       &FGPosition::SetGamma);
+  PropertyManager->Tie("aero/h_b-cg-ft", this,
+                       &FGPosition::GetHOverBCG);
+  PropertyManager->Tie("aero/h_b-mac-ft", this,
+                       &FGPosition::GetHOverBMAC);
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+void FGPosition::unbind(void)
+{
+  PropertyManager->Untie("velocities/v-north-fps");
+  PropertyManager->Untie("velocities/v-east-fps");
+  PropertyManager->Untie("velocities/v-down-fps");
+  PropertyManager->Untie("velocities/vg-fps");
+  PropertyManager->Untie("flight-path/psi-gt-rad");
+  PropertyManager->Untie("position/h-sl-ft");
+  PropertyManager->Untie("velocities/h-dot-fps");
+  PropertyManager->Untie("position/lat-gc-rad");
+  PropertyManager->Untie("position/lat-dot-gc-rad");
+  PropertyManager->Untie("position/long-gc-rad");
+  PropertyManager->Untie("position/long-dot-gc-rad");
+  PropertyManager->Untie("metrics/runway-radius");
+  PropertyManager->Untie("position/h-agl-ft");
+  PropertyManager->Untie("position/radius-to-vehicle-ft");
+  PropertyManager->Untie("flight-path/gamma-rad");
+  PropertyManager->Untie("aero/h_b-cg-ft");
+  PropertyManager->Untie("aero/h_b-mac-ft");
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+//    The bitmasked value choices are as follows:
+//    unset: In this case (the default) JSBSim would only print
+//       out the normally expected messages, essentially echoing
+//       the config files as they are read. If the environment
+//       variable is not set, debug_lvl is set to 1 internally
+//    0: This requests JSBSim not to output any messages
+//       whatsoever.
+//    1: This value explicity requests the normal JSBSim
+//       startup messages
+//    2: This value asks for a message to be printed out when
+//       a class is instantiated
+//    4: When this value is set, a message is displayed when a
+//       FGModel object executes its Run() method
+//    8: When this value is set, various runtime state variables
+//       are printed out periodically
+//    16: When set various parameters are sanity checked and
+//       a message is printed out when they go out of bounds
+
+void FGPosition::Debug(int from)
+{
+  if (debug_lvl <= 0) return;
+
+  if (debug_lvl & 1) { // Standard console startup message output
+    if (from == 0) { // Constructor
+
+    }
+  }
+  if (debug_lvl & 2 ) { // Instantiation/Destruction notification
+    if (from == 0) cout << "Instantiated: FGPosition" << endl;
+    if (from == 1) cout << "Destroyed:    FGPosition" << endl;
+  }
+  if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
+  }
+  if (debug_lvl & 8 ) { // Runtime state variables
+  }
+  if (debug_lvl & 16) { // Sanity checking
+  }
+  if (debug_lvl & 64) {
+    if (from == 0) { // Constructor
+      cout << IdSrc << endl;
+      cout << IdHdr << endl;
+    }
+  }
+}
+}