inline double GetGamma(void) { return gamma; }
inline void SetGamma(double tt) { gamma = tt; }
- inline double GetHOverB(void) { return hoverb; }
+ inline double GetHOverBCG(void) { return hoverbcg; }
+ inline double GetHOverBMAC(void){ return hoverbmac; }
void SetvVel(const FGColumnVector3& v) { vVel = v; }
void SetLatitude(double tt) { Latitude = tt; }
void SetLongitude(double tt) { Longitude = tt; }
FGColumnVector3 vVelDot;
FGColumnVector3 vRunwayNormal;
- double Vee, invMass, invRadius;
double Radius, h;
double LatitudeDot, LongitudeDot, RadiusDot;
double lastLatitudeDot, lastLongitudeDot, lastRadiusDot;
double SeaLevelRadius;
double gamma;
double Vt, Vground;
- double hoverb,b;
+ double hoverbcg,hoverbmac,b;
double psigt;
void GetState(void);
- void Debug(void);
+ void Debug(int from);
};
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