// Compute body frame accelerations based on the current body forces
vUVWdot = VState.vUVW*VState.vPQR + vForces/mass;
- // Centrifugal acceleration.
+ // Coriolis acceleration.
FGColumnVector3 ecVel = Tl2ec*vVel;
FGColumnVector3 ace = 2.0*omega*ecVel;
vUVWdot -= Tl2b*(Tec2l*ace);
- // Coriolis acceleration.
+ // Centrifugal acceleration.
FGColumnVector3 aeec = omega*(omega*VState.vLocation);
vUVWdot -= Tl2b*(Tec2l*aeec);