#include "FGThruster.h"
#include "FGTable.h"
-#include "FGTranslation.h"
-#include "FGRotation.h"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
DEFINITIONS
@param pitch the pitch of the blade in degrees. */
void SetPitch(double pitch) {Pitch = pitch;}
+ void SetAdvance(double advance) {Advance = advance;}
+
/// Sets the P-Factor constant
void SetPFactor(double pf) {P_Factor = pf;}
/// Retrieves the pitch of the propeller in degrees.
double GetPitch(void) { return Pitch; }
-
+
/// Retrieves the RPMs of the propeller
double GetRPM(void) { return RPM; }
-
+
/// Retrieves the propeller moment of inertia
double GetIxx(void) { return Ixx; }
-
+
/// Retrieves the Torque in foot-pounds (Don't you love the English system?)
double GetTorque(void) { return vTorque(eX); }
-
+
/** Retrieves the power required (or "absorbed") by the propeller -
i.e. the power required to keep spinning the propeller at the current
velocity, air density, and rotational rate. */
double GetPowerRequired(void);
-
+
/** Calculates and returns the thrust produced by this propeller.
Given the excess power available from the engine (in foot-pounds), the thrust is
calculated, as well as the current RPM. The RPM is calculated by integrating
@return the thrust in pounds */
double Calculate(double PowerAvailable);
FGColumnVector3 GetPFactor(void);
+ string GetThrusterLabels(int id);
+ string GetThrusterValues(int id);
private:
int numBlades;
double P_Factor;
double Sense;
double Pitch;
+ double Advance;
double ExcessTorque;
FGColumnVector3 vTorque;
FGTable *cThrust;