FGPropertyManager::GetNode (const string &path, bool create)
{
SGPropertyNode* node=this->getNode(path.c_str(), create);
- if(node == 0)
- cout << "FGPropertyManager::GetNode() No node found for "
- << path << endl;
+ //if(node == 0)
+ // cout << "FGPropertyManager::GetNode() No node found for "
+ // << path << endl;
return (FGPropertyManager*)node;
}