if (thrType == "FG_PROPELLER" && P_Factor > 0.001) {
((FGPropeller*)Thrusters[numThrusters])->SetPFactor(P_Factor);
if (debug_lvl > 0) cout << " P-Factor: " << P_Factor << endl;
- ((FGPropeller*)Thrusters[numThrusters])->SetSense(Sense);
+ ((FGPropeller*)Thrusters[numThrusters])->SetSense(fabs(Sense)/Sense);
if (debug_lvl > 0) cout << " Sense: " << Sense << endl;
}
Thrusters[numThrusters]->SetdeltaT(dt*rate);
}
if (debug_lvl & 16) { // Sanity checking
}
+ if (debug_lvl & 64) {
+ if (from == 0) { // Constructor
+ cout << IdSrc << endl;
+ cout << IdHdr << endl;
+ }
+ }
}