]> git.mxchange.org Git - flightgear.git/blobdiff - src/FDM/JSBSim/FGPropulsion.cpp
Updates to JSBSim and FDM interface.
[flightgear.git] / src / FDM / JSBSim / FGPropulsion.cpp
index 2a2ef8cb4d1b8b6ae5a1b6df811949f25d92296d..16be1ffdf21f79b940bb1acadd321671e6fefb29 100644 (file)
@@ -57,8 +57,6 @@ INCLUDES
 static const char *IdSrc = "$Id$";
 static const char *IdHdr = ID_PROPULSION;
 
-extern short debug_lvl;
-
 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 CLASS IMPLEMENTATION
 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
@@ -70,8 +68,8 @@ FGPropulsion::FGPropulsion(FGFDMExec* exec) : FGModel(exec)
   numSelectedFuelTanks = numSelectedOxiTanks = 0;
   numTanks = numEngines = numThrusters = 0;
   numOxiTanks = numFuelTanks = 0;
-  Forces  = new FGColumnVector(3);
-  Moments = new FGColumnVector(3);
+  Forces  = new FGColumnVector3(3);
+  Moments = new FGColumnVector3(3);
 
   if (debug_lvl & 2) cout << "Instantiated: " << Name << endl;
 }
@@ -117,6 +115,8 @@ bool FGPropulsion::GetSteadyState(void) {
   float PowerAvailable;
   float currentThrust = 0, lastThrust=-1;
   dt = State->Getdt();
+  int steady_count,j=0;
+  bool steady=false;
 
   Forces->InitMatrix();
   Moments->InitMatrix();
@@ -125,10 +125,18 @@ bool FGPropulsion::GetSteadyState(void) {
     for (unsigned int i=0; i<numEngines; i++) {
       Engines[i]->SetTrimMode(true);
       Thrusters[i]->SetdeltaT(dt*rate);
-      while (pow(currentThrust - lastThrust, 2.0) > currentThrust*0.00010) {
+      steady=false;
+      while (!steady && j < 6000) {
         PowerAvailable = Engines[i]->Calculate(Thrusters[i]->GetPowerRequired());
         lastThrust = currentThrust;
         currentThrust = Thrusters[i]->Calculate(PowerAvailable);
+        if(fabs(lastThrust-currentThrust) < 0.0001) {
+          steady_count++;
+          if(steady_count > 120) { steady=true; }
+        } else {
+          steady_count=0;
+        }
+        j++;    
       }
       *Forces  += Thrusters[i]->GetBodyForces();  // sum body frame forces
       *Moments += Thrusters[i]->GetMoments();     // sum body frame moments
@@ -143,6 +151,33 @@ bool FGPropulsion::GetSteadyState(void) {
 
 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
+
+bool FGPropulsion::ICEngineStart(void) {
+  float PowerAvailable;
+  int j;
+  dt = State->Getdt();
+
+  Forces->InitMatrix();
+  Moments->InitMatrix();
+    
+  for (unsigned int i=0; i<numEngines; i++) {
+    Engines[i]->SetTrimMode(true);
+    Thrusters[i]->SetdeltaT(dt*rate);
+    j=0;
+    while (!Engines[i]->GetRunning() && j < 2000) {
+      PowerAvailable = Engines[i]->Calculate(Thrusters[i]->GetPowerRequired());
+      Thrusters[i]->Calculate(PowerAvailable);
+      j++;    
+    }
+    *Forces  += Thrusters[i]->GetBodyForces();  // sum body frame forces
+    *Moments += Thrusters[i]->GetMoments();     // sum body frame moments
+    Engines[i]->SetTrimMode(false);
+  }
+  return true;
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
 bool FGPropulsion::Load(FGConfigFile* AC_cfg)
 {
   string token, fullpath;
@@ -394,7 +429,7 @@ string FGPropulsion::GetPropulsionValues(void)
 
 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
-FGColumnVector& FGPropulsion::GetTanksCG(void)
+FGColumnVector3& FGPropulsion::GetTanksCG(void)
 {
   iTank = Tanks.begin();
   vXYZtank.InitMatrix();
@@ -423,7 +458,7 @@ float FGPropulsion::GetTanksWeight(void)
 
 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
-float FGPropulsion::GetTanksIxx(const FGColumnVector& vXYZcg)
+float FGPropulsion::GetTanksIxx(const FGColumnVector3& vXYZcg)
 {
   float I = 0.0;
   iTank = Tanks.begin();
@@ -436,7 +471,7 @@ float FGPropulsion::GetTanksIxx(const FGColumnVector& vXYZcg)
 
 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
-float FGPropulsion::GetTanksIyy(const FGColumnVector& vXYZcg)
+float FGPropulsion::GetTanksIyy(const FGColumnVector3& vXYZcg)
 {
   float I = 0.0;
   iTank = Tanks.begin();
@@ -449,7 +484,7 @@ float FGPropulsion::GetTanksIyy(const FGColumnVector& vXYZcg)
 
 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
-float FGPropulsion::GetTanksIzz(const FGColumnVector& vXYZcg)
+float FGPropulsion::GetTanksIzz(const FGColumnVector3& vXYZcg)
 {
   float I = 0.0;
   iTank = Tanks.begin();
@@ -462,7 +497,7 @@ float FGPropulsion::GetTanksIzz(const FGColumnVector& vXYZcg)
 
 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
-float FGPropulsion::GetTanksIxz(const FGColumnVector& vXYZcg)
+float FGPropulsion::GetTanksIxz(const FGColumnVector3& vXYZcg)
 {
   float I = 0.0;
   iTank = Tanks.begin();
@@ -475,7 +510,7 @@ float FGPropulsion::GetTanksIxz(const FGColumnVector& vXYZcg)
 
 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
-float FGPropulsion::GetTanksIxy(const FGColumnVector& vXYZcg)
+float FGPropulsion::GetTanksIxy(const FGColumnVector3& vXYZcg)
 {
   float I = 0.0;
   iTank = Tanks.begin();