#include "FGPropulsion.h"
#include "FGPropertyManager.h"
+#if defined (__APPLE__)
+/* Not all systems have the gcvt function */
+inline char* gcvt (double value, int ndigits, char *buf) {
+ /* note that this is not exactly what gcvt is supposed to do! */
+ snprintf (buf, ndigits+1, "%f", value);
+ return buf;
+}
+#endif
+
+namespace JSBSim {
static const char *IdSrc = "$Id$";
static const char *IdHdr = ID_PROPULSION;
+extern short debug_lvl;
+
+
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS IMPLEMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
FGPropulsion::FGPropulsion(FGFDMExec* exec) : FGModel(exec)
{
Name = "FGPropulsion";
+
numSelectedFuelTanks = numSelectedOxiTanks = 0;
numTanks = numEngines = numThrusters = 0;
numOxiTanks = numFuelTanks = 0;
dt = 0.0;
+ ActiveEngine = -1; // -1: ALL, 0: Engine 1, 1: Engine 2 ...
+
bind();
+
Debug(0);
}
PowerAvailable = Engines[i]->Calculate(Thrusters[i]->GetPowerRequired());
lastThrust = currentThrust;
currentThrust = Thrusters[i]->Calculate(PowerAvailable);
- if(fabs(lastThrust-currentThrust) < 0.0001) {
+ if (fabs(lastThrust-currentThrust) < 0.0001) {
steady_count++;
- if(steady_count > 120) { steady=true; }
+ if (steady_count > 120) { steady=true; }
} else {
steady_count=0;
}
- j++;
+ j++;
}
vForces += Thrusters[i]->GetBodyForces(); // sum body frame forces
vMoments += Thrusters[i]->GetMoments(); // sum body frame moments
vForces.InitMatrix();
vMoments.InitMatrix();
-
+
for (unsigned int i=0; i<numEngines; i++) {
Engines[i]->SetTrimMode(true);
Thrusters[i]->SetdeltaT(dt*rate);
while (!Engines[i]->GetRunning() && j < 2000) {
PowerAvailable = Engines[i]->Calculate(Thrusters[i]->GetPowerRequired());
Thrusters[i]->Calculate(PowerAvailable);
- j++;
+ j++;
}
vForces += Thrusters[i]->GetBodyForces(); // sum body frame forces
vMoments += Thrusters[i]->GetMoments(); // sum body frame moments
Engines.push_back(new FGRocket(FDMExec, &Eng_cfg));
} else if (engType == "FG_PISTON") {
Engines.push_back(new FGPiston(FDMExec, &Eng_cfg));
- } else if (engType == "FG_TURBOJET") {
- Engines.push_back(new FGTurboJet(FDMExec, &Eng_cfg));
- } else if (engType == "FG_TURBOSHAFT") {
- Engines.push_back(new FGTurboShaft(FDMExec, &Eng_cfg));
- } else if (engType == "FG_TURBOPROP") {
- Engines.push_back(new FGTurboProp(FDMExec, &Eng_cfg));
+ } else if (engType == "FG_TURBINE") {
+ Engines.push_back(new FGTurbine(FDMExec, &Eng_cfg));
+ } else if (engType == "FG_SIMTURBINE") {
+ Engines.push_back(new FGSimTurbine(FDMExec, &Eng_cfg));
} else {
cerr << fgred << " Unrecognized engine type: " << underon << engType
<< underoff << " found in config file." << fgdef << endl;
if (thrType == "FG_PROPELLER") {
Thrusters.push_back(new FGPropeller(FDMExec, &Thruster_cfg));
} else if (thrType == "FG_NOZZLE") {
- Thrusters.push_back(new FGNozzle(FDMExec, &Thruster_cfg));
- }
+ Thrusters.push_back(new FGNozzle(FDMExec, &Thruster_cfg ));
+ } else if (thrType == "FG_DIRECT") {
+ Thrusters.push_back(new FGThruster( FDMExec, &Thruster_cfg) );
+ }
AC_cfg->GetNextConfigLine();
while ((token = AC_cfg->GetValue()) != string("/AC_THRUSTER")) {
case FGEngine::etRocket:
PropulsionStrings += (Engines[i]->GetName() + "_ChamberPress[" + buffer + "]");
break;
- case FGEngine::etTurboJet:
- case FGEngine::etTurboProp:
- case FGEngine::etTurboShaft:
+ case FGEngine::etTurbine:
+ break;
+ case FGEngine::etSimTurbine:
+ PropulsionStrings += (Engines[i]->GetName() + "_N1[" + buffer + "], ");
+ PropulsionStrings += (Engines[i]->GetName() + "_N2[" + buffer + "]");
break;
default:
PropulsionStrings += "INVALID ENGINE TYPE";
PropulsionStrings += (Thrusters[i]->GetName() + "_Pitch[" + buffer + "], ");
PropulsionStrings += (Thrusters[i]->GetName() + "_RPM[" + buffer + "]");
break;
+ case FGThruster::ttDirect:
+ PropulsionStrings += (Thrusters[i]->GetName() + "_Thrust[" + buffer + "]");
+ break;
default:
PropulsionStrings += "INVALID THRUSTER TYPE";
break;
- }
+ }
}
return PropulsionStrings;
case FGEngine::etRocket:
PropulsionValues += (string(gcvt(((FGRocket*)Engines[i])->GetChamberPressure(), 10, buff)));
break;
- case FGEngine::etTurboJet:
- case FGEngine::etTurboProp:
- case FGEngine::etTurboShaft:
+ case FGEngine::etTurbine:
+ break;
+ case FGEngine::etSimTurbine:
+ PropulsionValues += (string(gcvt(((FGSimTurbine*)Engines[i])->GetN1(), 10, buff))) + ", ";
+ PropulsionValues += (string(gcvt(((FGSimTurbine*)Engines[i])->GetN2(), 10, buff)));
break;
}
break;
case FGThruster::ttRotor:
break;
+ case FGThruster::ttDirect:
+ PropulsionValues += (string(gcvt(((FGThruster*)Thrusters[i])->GetThrust(), 10, buff)));
+ break;
case FGThruster::ttPropeller:
FGPropeller* Propeller = (FGPropeller*)Thrusters[i];
FGColumnVector3 vPFactor = Propeller->GetPFactor();
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-FGColumnVector3& FGPropulsion::GetTanksCG(void)
+FGColumnVector3& FGPropulsion::GetTanksMoment(void)
{
iTank = Tanks.begin();
vXYZtank.InitMatrix();
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-void FGPropulsion::bind(void){
- /* PropertyManager->Tie("propulsion/num-engines", this,
- &FGPropulsion::GetNumEngines);
- PropertyManager->Tie("propulsion/num-tanks", this,
- &FGPropulsion::GetNumTanks); */
- PropertyManager->Tie("propulsion/num-sel-fuel-tanks", this,
- &FGPropulsion::GetnumSelectedFuelTanks);
- PropertyManager->Tie("propulsion/num-sel-ox-tanks", this,
- &FGPropulsion::GetnumSelectedOxiTanks);
+void FGPropulsion::SetMagnetos(int setting)
+{
+ if (ActiveEngine < 0) {
+ for (unsigned i=0; i<Engines.size(); i++) {
+ ((FGPiston*)Engines[i])->SetMagnetos(setting);
+ }
+ } else {
+ ((FGPiston*)Engines[ActiveEngine])->SetMagnetos(setting);
+ }
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+void FGPropulsion::SetStarter(int setting)
+{
+ if (ActiveEngine < 0) {
+ for (unsigned i=0; i<Engines.size(); i++) {
+ if (setting == 0)
+ Engines[i]->SetStarter(false);
+ else
+ Engines[i]->SetStarter(true);
+ }
+ } else {
+ if (setting == 0)
+ Engines[ActiveEngine]->SetStarter(false);
+ else
+ Engines[ActiveEngine]->SetStarter(true);
+ }
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+void FGPropulsion::SetCutoff(int setting)
+{
+ if (ActiveEngine < 0) {
+ for (unsigned i=0; i<Engines.size(); i++) {
+ if (setting == 0)
+ ((FGSimTurbine*)Engines[i])->SetCutoff(false);
+ else
+ ((FGSimTurbine*)Engines[i])->SetCutoff(true);
+ }
+ } else {
+ if (setting == 0)
+ ((FGSimTurbine*)Engines[ActiveEngine])->SetCutoff(false);
+ else
+ ((FGSimTurbine*)Engines[ActiveEngine])->SetCutoff(true);
+ }
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+void FGPropulsion::SetActiveEngine(int engine)
+{
+ if (engine >= Engines.size() || engine < 0)
+ ActiveEngine = -1;
+ else
+ ActiveEngine = engine;
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+void FGPropulsion::bind(void)
+{
+ typedef double (FGPropulsion::*PMF)(int) const;
+ typedef int (FGPropulsion::*iPMF)(void) const;
+
+ PropertyManager->Tie("propulsion/magneto_cmd", this,
+ (iPMF)0, &FGPropulsion::SetMagnetos, true);
+ PropertyManager->Tie("propulsion/starter_cmd", this,
+ (iPMF)0, &FGPropulsion::SetStarter, true);
+ PropertyManager->Tie("propulsion/cutoff_cmd", this,
+ (iPMF)0, &FGPropulsion::SetCutoff, true);
+
PropertyManager->Tie("forces/fbx-prop-lbs", this,1,
- &FGPropulsion::GetForces);
+ (PMF)&FGPropulsion::GetForces);
PropertyManager->Tie("forces/fby-prop-lbs", this,2,
- &FGPropulsion::GetForces);
+ (PMF)&FGPropulsion::GetForces);
PropertyManager->Tie("forces/fbz-prop-lbs", this,3,
- &FGPropulsion::GetForces);
+ (PMF)&FGPropulsion::GetForces);
PropertyManager->Tie("moments/l-prop-lbsft", this,1,
- &FGPropulsion::GetMoments);
+ (PMF)&FGPropulsion::GetMoments);
PropertyManager->Tie("moments/m-prop-lbsft", this,2,
- &FGPropulsion::GetMoments);
+ (PMF)&FGPropulsion::GetMoments);
PropertyManager->Tie("moments/n-prop-lbsft", this,3,
- &FGPropulsion::GetMoments);
- //PropertyManager->Tie("propulsion/tanks-weight-lbs", this,
- // &FGPropulsion::GetTanksWeight);
+ (PMF)&FGPropulsion::GetMoments);
+
+ PropertyManager->Tie("propulsion/active_engine", this,
+ &FGPropulsion::GetActiveEngine, &FGPropulsion::SetActiveEngine, true);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-void FGPropulsion::unbind(void){
- /* PropertyManager->Untie("propulsion/num-engines");
- PropertyManager->Untie("propulsion/num-tanks"); */
- PropertyManager->Untie("propulsion/num-sel-fuel-tanks");
- PropertyManager->Untie("propulsion/num-sel-ox-tanks");
+void FGPropulsion::unbind(void)
+{
+ PropertyManager->Untie("propulsion/magneto_cmd");
+ PropertyManager->Untie("propulsion/starter_cmd");
+ PropertyManager->Untie("propulsion/cutoff_cmd");
+ PropertyManager->Untie("propulsion/active_engine");
PropertyManager->Untie("forces/fbx-prop-lbs");
PropertyManager->Untie("forces/fby-prop-lbs");
PropertyManager->Untie("forces/fbz-prop-lbs");
PropertyManager->Untie("moments/l-prop-lbsft");
PropertyManager->Untie("moments/m-prop-lbsft");
PropertyManager->Untie("moments/n-prop-lbsft");
- //PropertyManager->Untie("propulsion/tanks-weight-lbs");
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
}
}
}
-
+}