be done before calling this (i.e. magnetos, starter engage, etc.) */
bool ICEngineStart(void);
- string GetPropulsionStrings(void);
- string GetPropulsionValues(void);
+ string GetPropulsionStrings(string delimeter);
+ string GetPropulsionValues(string delimeter);
inline FGColumnVector3& GetForces(void) {return vForces; }
inline double GetForces(int n) const { return vForces(n);}
}
inline int GetActiveEngine(void);
+ inline bool GetFuelFreeze(void) {return fuel_freeze;}
void SetMagnetos(int setting);
void SetStarter(int setting);
void SetCutoff(int setting=0);
void SetActiveEngine(int engine);
+ void SetFuelFreeze(bool f);
FGMatrix33& CalculateTankInertias(void);
void bind();
FGColumnVector3 vXYZtank_arm;
FGMatrix33 tankJ;
bool refuel;
+ bool fuel_freeze;
void Debug(int from);
};