#include "FGPosition.h"
#include "FGAuxiliary.h"
#include "FGOutput.h"
+#include "FGPropertyManager.h"
+
static const char *IdSrc = "$Id$";
static const char *IdHdr = ID_ROTATION;
FGRotation::FGRotation(FGFDMExec* fdmex) : FGModel(fdmex)
{
Name = "FGRotation";
- cTht=cPhi=cPsi=1.0;
- sTht=sPhi=sPsi=0.0;
+ cTht = cPhi = cPsi = 1.0;
+ sTht = sPhi = sPsi = 0.0;
+
+ vPQRdot.InitMatrix();
+ vPQRdot_prev[0].InitMatrix();
+ vPQRdot_prev[1].InitMatrix();
+ vPQRdot_prev[2].InitMatrix();
+
+ bind();
Debug(0);
}
FGRotation::~FGRotation()
{
+ unbind();
Debug(1);
}
N1 = vMoments(eN) - (Iyy-Ixx)*vPQR(eP)*vPQR(eQ) - Ixz*vPQR(eR)*vPQR(eQ);
vPQRdot(eP) = (L2*Izz - N1*Ixz) / (Ixx*Izz - Ixz*Ixz);
- vPQRdot(eQ) = (vMoments(eM) - (Ixx-Izz)*vPQR(eP)*vPQR(eR) - Ixz*(vPQR(eP)*vPQR(eP) - vPQR(eR)*vPQR(eR)))/Iyy;
+ vPQRdot(eQ) = (vMoments(eM) - (Ixx-Izz)*vPQR(eP)*vPQR(eR)
+ - Ixz*(vPQR(eP)*vPQR(eP) - vPQR(eR)*vPQR(eR)))/Iyy;
vPQRdot(eR) = (N1*Ixx + L2*Ixz) / (Ixx*Izz - Ixz*Ixz);
- vPQR += dt*rate*(vlastPQRdot + vPQRdot)/2.0;
+ vPQR += State->Integrate(FGState::TRAPZ, dt*rate, vPQRdot, vPQRdot_prev);
+
vAeroPQR = vPQR + Atmosphere->GetTurbPQR();
State->IntegrateQuat(vPQR, rate);
vEulerRates(ePsi) = (vPQR(2)*sPhi + vPQR(3)*cPhi)/cTht;
}
- vlastPQRdot = vPQRdot;
-
if (debug_lvl > 1) Debug(2);
return false;
Ixz = MassBalance->GetIxz();
}
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+void FGRotation::bind(void)
+{
+ typedef double (FGRotation::*PMF)(int) const;
+ PropertyManager->Tie("velocities/p-rad_sec", this,1,
+ (PMF)&FGRotation::GetPQR);
+ PropertyManager->Tie("velocities/q-rad_sec", this,2,
+ (PMF)&FGRotation::GetPQR);
+ PropertyManager->Tie("velocities/r-rad_sec", this,3,
+ (PMF)&FGRotation::GetPQR);
+ PropertyManager->Tie("velocities/p-aero-rad_sec", this,1,
+ (PMF)&FGRotation::GetAeroPQR);
+ PropertyManager->Tie("velocities/q-aero-rad_sec", this,2,
+ (PMF)&FGRotation::GetAeroPQR);
+ PropertyManager->Tie("velocities/r-aero-rad_sec", this,3,
+ (PMF)&FGRotation::GetAeroPQR);
+ PropertyManager->Tie("accelerations/pdot-rad_sec", this,1,
+ (PMF)&FGRotation::GetPQRdot);
+ PropertyManager->Tie("accelerations/qdot-rad_sec", this,2,
+ (PMF)&FGRotation::GetPQRdot);
+ PropertyManager->Tie("accelerations/rdot-rad_sec", this,3,
+ (PMF)&FGRotation::GetPQRdot);
+ PropertyManager->Tie("attitude/roll-rad", this,1,
+ (PMF)&FGRotation::GetEuler);
+ PropertyManager->Tie("attitude/pitch-rad", this,2,
+ (PMF)&FGRotation::GetEuler);
+ PropertyManager->Tie("attitude/heading-true-rad", this,3,
+ (PMF)&FGRotation::GetEuler);
+ PropertyManager->Tie("velocities/phidot-rad_sec", this,1,
+ (PMF)&FGRotation::GetEulerRates);
+ PropertyManager->Tie("velocities/thetadot-rad_sec", this,2,
+ (PMF)&FGRotation::GetEulerRates);
+ PropertyManager->Tie("velocities/psidot-rad_sec", this,3,
+ (PMF)&FGRotation::GetEulerRates);
+ PropertyManager->Tie("attitude/phi-rad", this,
+ &FGRotation::Getphi);
+ PropertyManager->Tie("attitude/theta-rad", this,
+ &FGRotation::Gettht);
+ PropertyManager->Tie("attitude/psi-true-rad", this,
+ &FGRotation::Getpsi);
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+void FGRotation::unbind(void)
+{
+ PropertyManager->Untie("velocities/p-rad_sec");
+ PropertyManager->Untie("velocities/q-rad_sec");
+ PropertyManager->Untie("velocities/r-rad_sec");
+ PropertyManager->Untie("velocities/p-aero-rad_sec");
+ PropertyManager->Untie("velocities/q-aero-rad_sec");
+ PropertyManager->Untie("velocities/r-aero-rad_sec");
+ PropertyManager->Untie("accelerations/pdot-rad_sec");
+ PropertyManager->Untie("accelerations/qdot-rad_sec");
+ PropertyManager->Untie("accelerations/rdot-rad_sec");
+ PropertyManager->Untie("attitude/roll-rad");
+ PropertyManager->Untie("attitude/pitch-rad");
+ PropertyManager->Untie("attitude/heading-true-rad");
+ PropertyManager->Untie("velocities/phidot-rad_sec");
+ PropertyManager->Untie("velocities/thetadot-rad_sec");
+ PropertyManager->Untie("velocities/psidot-rad_sec");
+ PropertyManager->Untie("attitude/phi-rad");
+ PropertyManager->Untie("attitude/theta-rad");
+ PropertyManager->Untie("attitude/psi-true-rad");
+}
+
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
// The bitmasked value choices are as follows:
// unset: In this case (the default) JSBSim would only print