]> git.mxchange.org Git - flightgear.git/blobdiff - src/FDM/JSBSim/FGRotation.cpp
Updated to match changes in radiostack.[ch]xx
[flightgear.git] / src / FDM / JSBSim / FGRotation.cpp
index 9607fc1f1e07846d3489ba8ef97a5467b192ab1a..aa48af0e121b5a80ef02899ae963caec90661683 100644 (file)
@@ -1,4 +1,4 @@
-/*******************************************************************************
+/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
  Module:       FGRotation.cpp
  Author:       Jon Berndt
@@ -33,9 +33,9 @@ HISTORY
 --------------------------------------------------------------------------------
 12/02/98   JSB   Created
 
-********************************************************************************
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 COMMENTS, REFERENCES,  and NOTES
-********************************************************************************
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 [1] Cooke, Zyda, Pratt, and McGhee, "NPSNET: Flight Simulation Dynamic Modeling
     Using Quaternions", Presence, Vol. 1, No. 4, pp. 404-420  Naval Postgraduate
     School, January 1994
@@ -51,9 +51,9 @@ COMMENTS, REFERENCES,  and NOTES
   The order of rotations used in this class corresponds to a 3-2-1 sequence,
   or Y-P-R, or Z-Y-X, if you prefer.
 
-********************************************************************************
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 INCLUDES
-*******************************************************************************/
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
 
 #include "FGRotation.h"
 #include "FGAtmosphere.h"
@@ -61,43 +61,47 @@ INCLUDES
 #include "FGFDMExec.h"
 #include "FGFCS.h"
 #include "FGAircraft.h"
+#include "FGMassBalance.h"
 #include "FGTranslation.h"
 #include "FGPosition.h"
 #include "FGAuxiliary.h"
 #include "FGOutput.h"
+#include "FGPropertyManager.h"
 
-#ifndef M_PI
-/* get a definition for pi */
-#include <Include/fg_constants.h>
-#define M_PI FG_PI
-#endif
 
-/*******************************************************************************
-************************************ CODE **************************************
-*******************************************************************************/
+static const char *IdSrc = "$Id$";
+static const char *IdHdr = ID_ROTATION;
 
+/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+CLASS IMPLEMENTATION
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
 
-FGRotation::FGRotation(FGFDMExec* fdmex) : FGModel(fdmex),
-                                           vPQR(3),
-                                           vEuler(3),
-                                           vMoments(3)
+
+FGRotation::FGRotation(FGFDMExec* fdmex) : FGModel(fdmex)
 {
   Name = "FGRotation";
+  cTht=cPhi=cPsi=1.0;
+  sTht=sPhi=sPsi=0.0;
+  
+  bind();
+  
+  Debug(0);
 }
 
-/******************************************************************************/
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
-FGRotation::~FGRotation(void)
+FGRotation::~FGRotation()
 {
+  unbind();
+  Debug(1);
 }
 
-/******************************************************************************/
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
 bool FGRotation::Run(void)
 {
-  float L2, N1;
-  static FGColumnVector vlastPQRdot(3);
-  static FGColumnVector vPQRdot(3);
+  double L2, N1;
+  double tTheta;
 
   if (!FGModel::Run()) {
     GetState();
@@ -110,31 +114,164 @@ bool FGRotation::Run(void)
     vPQRdot(eR) = (N1*Ixx + L2*Ixz) / (Ixx*Izz - Ixz*Ixz);
 
     vPQR += dt*rate*(vlastPQRdot + vPQRdot)/2.0;
+    vAeroPQR = vPQR + Atmosphere->GetTurbPQR();
 
     State->IntegrateQuat(vPQR, rate);
     State->CalcMatrices();
     vEuler = State->CalcEuler();
 
+    cTht = cos(vEuler(eTht));   sTht = sin(vEuler(eTht));
+    cPhi = cos(vEuler(ePhi));   sPhi = sin(vEuler(ePhi));
+    cPsi = cos(vEuler(ePsi));   sPsi = sin(vEuler(ePsi));
+
+    vEulerRates(eTht) = vPQR(2)*cPhi - vPQR(3)*sPhi;
+    if (cTht != 0.0) {
+      tTheta = sTht/cTht;       // what's cheaper: / or tan() ?
+      vEulerRates(ePhi) = vPQR(1) + (vPQR(2)*sPhi + vPQR(3)*cPhi)*tTheta;
+      vEulerRates(ePsi) = (vPQR(2)*sPhi + vPQR(3)*cPhi)/cTht;
+    }
+
     vlastPQRdot = vPQRdot;
 
+    if (debug_lvl > 1) Debug(2);
+
+    return false;
   } else {
+    return true;
   }
-  return false;
 }
 
-/******************************************************************************/
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
 void FGRotation::GetState(void)
 {
   dt = State->Getdt();
-
   vMoments = Aircraft->GetMoments();
 
-  Ixx = Aircraft->GetIxx();
-  Iyy = Aircraft->GetIyy();
-  Izz = Aircraft->GetIzz();
-  Ixz = Aircraft->GetIxz();
+  Ixx = MassBalance->GetIxx();
+  Iyy = MassBalance->GetIyy();
+  Izz = MassBalance->GetIzz();
+  Ixz = MassBalance->GetIxz();
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+void FGRotation::bind(void)
+{
+  typedef double (FGRotation::*PMF)(int) const;
+  PropertyManager->Tie("velocities/p-rad_sec", this,1,
+                       (PMF)&FGRotation::GetPQR);
+  PropertyManager->Tie("velocities/q-rad_sec", this,2,
+                       (PMF)&FGRotation::GetPQR);
+  PropertyManager->Tie("velocities/r-rad_sec", this,3,
+                       (PMF)&FGRotation::GetPQR);
+  PropertyManager->Tie("velocities/p-aero-rad_sec", this,1,
+                       (PMF)&FGRotation::GetAeroPQR);
+  PropertyManager->Tie("velocities/q-aero-rad_sec", this,2,
+                       (PMF)&FGRotation::GetAeroPQR);
+  PropertyManager->Tie("velocities/r-aero-rad_sec", this,3,
+                       (PMF)&FGRotation::GetAeroPQR);
+  PropertyManager->Tie("accelerations/pdot-rad_sec", this,1,
+                       (PMF)&FGRotation::GetPQRdot);
+  PropertyManager->Tie("accelerations/qdot-rad_sec", this,2,
+                       (PMF)&FGRotation::GetPQRdot);
+  PropertyManager->Tie("accelerations/rdot-rad_sec", this,3,
+                       (PMF)&FGRotation::GetPQRdot);
+  PropertyManager->Tie("attitude/roll-rad", this,1,
+                       (PMF)&FGRotation::GetEuler);
+  PropertyManager->Tie("attitude/pitch-rad", this,2,
+                       (PMF)&FGRotation::GetEuler);
+  PropertyManager->Tie("attitude/heading-true-rad", this,3,
+                       (PMF)&FGRotation::GetEuler);
+  PropertyManager->Tie("velocities/phidot-rad_sec", this,1,
+                       (PMF)&FGRotation::GetEulerRates);
+  PropertyManager->Tie("velocities/thetadot-rad_sec", this,2,
+                       (PMF)&FGRotation::GetEulerRates);
+  PropertyManager->Tie("velocities/psidot-rad_sec", this,3,
+                       (PMF)&FGRotation::GetEulerRates);
+  PropertyManager->Tie("attitude/phi-rad", this,
+                       &FGRotation::Getphi);
+  PropertyManager->Tie("attitude/theta-rad", this,
+                       &FGRotation::Gettht);
+  PropertyManager->Tie("attitude/psi-true-rad", this,
+                       &FGRotation::Getpsi);
 }
 
-/******************************************************************************/
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+void FGRotation::unbind(void)
+{
+  PropertyManager->Untie("velocities/p-rad_sec");
+  PropertyManager->Untie("velocities/q-rad_sec");
+  PropertyManager->Untie("velocities/r-rad_sec");
+  PropertyManager->Untie("velocities/p-aero-rad_sec");
+  PropertyManager->Untie("velocities/q-aero-rad_sec");
+  PropertyManager->Untie("velocities/r-aero-rad_sec");
+  PropertyManager->Untie("accelerations/pdot-rad_sec");
+  PropertyManager->Untie("accelerations/qdot-rad_sec");
+  PropertyManager->Untie("accelerations/rdot-rad_sec");
+  PropertyManager->Untie("attitude/roll-rad");
+  PropertyManager->Untie("attitude/pitch-rad");
+  PropertyManager->Untie("attitude/heading-true-rad");
+  PropertyManager->Untie("velocities/phidot-rad_sec");
+  PropertyManager->Untie("velocities/thetadot-rad_sec");
+  PropertyManager->Untie("velocities/psidot-rad_sec");
+  PropertyManager->Untie("attitude/phi-rad");
+  PropertyManager->Untie("attitude/theta-rad");
+  PropertyManager->Untie("attitude/psi-true-rad");
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+//    The bitmasked value choices are as follows:
+//    unset: In this case (the default) JSBSim would only print
+//       out the normally expected messages, essentially echoing
+//       the config files as they are read. If the environment
+//       variable is not set, debug_lvl is set to 1 internally
+//    0: This requests JSBSim not to output any messages
+//       whatsoever.
+//    1: This value explicity requests the normal JSBSim
+//       startup messages
+//    2: This value asks for a message to be printed out when
+//       a class is instantiated
+//    4: When this value is set, a message is displayed when a
+//       FGModel object executes its Run() method
+//    8: When this value is set, various runtime state variables
+//       are printed out periodically
+//    16: When set various parameters are sanity checked and
+//       a message is printed out when they go out of bounds
+
+void FGRotation::Debug(int from)
+{
+  if (debug_lvl <= 0) return;
+
+  if (debug_lvl & 1) { // Standard console startup message output
+    if (from == 0) { // Constructor
+
+    }
+  }
+  if (debug_lvl & 2 ) { // Instantiation/Destruction notification
+    if (from == 0) cout << "Instantiated: FGRotation" << endl;
+    if (from == 1) cout << "Destroyed:    FGRotation" << endl;
+  }
+  if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
+  }
+  if (debug_lvl & 8 ) { // Runtime state variables
+  }
+  if (debug_lvl & 16) { // Sanity check variables
+    if (from == 2) {
+      if (fabs(vPQR(eP)) > 100)
+        cout << "FGRotation::P (Roll Rate) out of bounds: " << vPQR(eP) << endl;
+      if (fabs(vPQR(eQ)) > 100)
+        cout << "FGRotation::Q (Pitch Rate) out of bounds: " << vPQR(eQ) << endl;
+      if (fabs(vPQR(eR)) > 100)
+        cout << "FGRotation::R (Yaw Rate) out of bounds: " << vPQR(eR) << endl;
+    }
+  }
+  if (debug_lvl & 64) {
+    if (from == 0) { // Constructor
+      cout << IdSrc << endl;
+      cout << IdHdr << endl;
+    }
+  }
+}