RegisterVariable(FG_ACTIVE_ENGINE, " active_engine " );
RegisterVariable(FG_HOVERB, " height/span " );
RegisterVariable(FG_PITCH_TRIM_CMD, " pitch_trim_cmd " );
+ RegisterVariable(FG_YAW_TRIM_CMD, " yaw_trim_cmd " );
+ RegisterVariable(FG_ROLL_TRIM_CMD, " roll_trim_cmd " );
RegisterVariable(FG_LEFT_BRAKE_CMD, " left_brake_cmd " );
RegisterVariable(FG_RIGHT_BRAKE_CMD," right_brake_cmd ");
RegisterVariable(FG_CENTER_BRAKE_CMD," center_brake_cmd ");
RegisterVariable(FG_VBARV, " v-tail volume " );
RegisterVariable(FG_SET_LOGGING, " data_logging " );
- if (debug_lvl & 2) cout << "Instantiated: FGState" << endl;
+ Debug(0);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGState::~FGState()
{
- if (debug_lvl & 2) cout << "Destroyed: FGState" << endl;
+ Debug(1);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
return Position->GetHOverBMAC();
case FG_PITCH_TRIM_CMD:
return FCS->GetPitchTrimCmd();
+ case FG_YAW_TRIM_CMD:
+ return FCS->GetYawTrimCmd();
+ case FG_ROLL_TRIM_CMD:
+ return FCS->GetRollTrimCmd();
case FG_GEAR_CMD:
return FCS->GetGearCmd();
case FG_GEAR_POS:
void FGState::SetParameter(eParam val_idx, double val)
{
- int i;
+ unsigned i;
switch(val_idx) {
case FG_ELEVATOR_POS:
cerr << "The reset file " << resetDef
<< " does not appear to be a reset file" << endl;
return false;
+ } else {
+ resetfile.GetNextConfigLine();
+ resetfile >> token;
+ cout << "Resetting using: " << token << endl << endl;
}
- resetfile.GetNextConfigLine();
- resetfile >> token;
while (token != string("/initialize") && token != string("EOF")) {
if (token == "UBODY") resetfile >> U;
if (token == "VBODY") resetfile >> V;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-
-void FGState::Debug(void)
+// The bitmasked value choices are as follows:
+// unset: In this case (the default) JSBSim would only print
+// out the normally expected messages, essentially echoing
+// the config files as they are read. If the environment
+// variable is not set, debug_lvl is set to 1 internally
+// 0: This requests JSBSim not to output any messages
+// whatsoever.
+// 1: This value explicity requests the normal JSBSim
+// startup messages
+// 2: This value asks for a message to be printed out when
+// a class is instantiated
+// 4: When this value is set, a message is displayed when a
+// FGModel object executes its Run() method
+// 8: When this value is set, various runtime state variables
+// are printed out periodically
+// 16: When set various parameters are sanity checked and
+// a message is printed out when they go out of bounds
+
+void FGState::Debug(int from)
{
- //TODO: Add your source code here
+ if (debug_lvl <= 0) return;
+
+ if (debug_lvl & 1) { // Standard console startup message output
+ if (from == 0) { // Constructor
+
+ }
+ }
+ if (debug_lvl & 2 ) { // Instantiation/Destruction notification
+ if (from == 0) cout << "Instantiated: FGState" << endl;
+ if (from == 1) cout << "Destroyed: FGState" << endl;
+ }
+ if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
+ }
+ if (debug_lvl & 8 ) { // Runtime state variables
+ }
+ if (debug_lvl & 16) { // Sanity checking
+ }
+ if (debug_lvl & 64) {
+ if (from == 0) { // Constructor
+ cout << IdSrc << endl;
+ cout << IdHdr << endl;
+ }
+ }
}
+