#include "FGState.h"
+namespace JSBSim {
+
static const char *IdSrc = "$Id$";
static const char *IdHdr = ID_STATE;
Propulsion = FDMExec->GetPropulsion();
PropertyManager = FDMExec->GetPropertyManager();
- for(int i=0;i<3;i++) vQdot_prev[i].InitMatrix();
+ for(int i=0;i<4;i++) vQdot_prev[i].InitMatrix();
bind();
}
}
}
-
+}