FGTable::FGTable(int NRows, int NCols) : nRows(NRows), nCols(NCols)
{
- Type = tt2D;
- colCounter = 1;
- rowCounter = 0;
+ if (NCols > 1) {
+ Type = tt2D;
+ colCounter = 1;
+ rowCounter = 0;
+ } else if (NCols == 1) {
+ Type = tt1D;
+ colCounter = 0;
+ rowCounter = 1;
+ } else {
+ cerr << "FGTable cannot accept 'Rows=0'" << endl;
+ }
Data = Allocate();
- if (debug_lvl & 2) cout << "Instantiated: FGTable" << endl;
+ Debug(0);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
rowCounter = 1;
Data = Allocate();
- if (debug_lvl & 2) cout << "Instantiated: FGTable" << endl;
+ Debug(0);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-float** FGTable::Allocate(void)
+double** FGTable::Allocate(void)
{
- Data = new float*[nRows+1];
+ Data = new double*[nRows+1];
for (int r=0; r<=nRows; r++) {
- Data[r] = new float[nCols+1];
+ Data[r] = new double[nCols+1];
for (int c=0; c<=nCols; c++) {
Data[r][c] = 0.0;
}
{
for (int r=0; r<=nRows; r++) if (Data[r]) delete[] Data[r];
if (Data) delete[] Data;
- if (debug_lvl & 2) cout << "Destroyed: FGTable" << endl;
+ Debug(1);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-float FGTable::GetValue(float key)
+double FGTable::GetValue(double key)
{
- float Factor, Value, Span;
+ double Factor, Value, Span;
int r;
for (r=1; r<=nRows; r++) if (Data[r][0] >= key) break;
- r = r < 2 ? 2 : (r > nRows ? nRows : r);
+ r = Clamp(2, r, nRows);
+ key = Clamp(Data[1][0], key, Data[nRows][0]);
// make sure denominator below does not go to zero.
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-float FGTable::GetValue(float rowKey, float colKey)
+double FGTable::GetValue(double rowKey, double colKey)
{
- float rFactor, cFactor, col1temp, col2temp, Value;
+ double rFactor, cFactor, col1temp, col2temp, Value;
int r, c;
for (r=1;r<=nRows;r++) if (Data[r][0] >= rowKey) break;
- for (c=1;c<=nCols;c++) if (Data[0][c] >= colKey) break;
+ r = Clamp(2, r, nRows);
+ rowKey = Clamp(Data[1][0], rowKey, Data[nRows][0]);
- c = c < 2 ? 2 : (c > nCols ? nCols : c);
- r = r < 2 ? 2 : (r > nRows ? nRows : r);
+ for (c=1;c<=nCols;c++) if (Data[0][c] >= colKey) break;
+ c = Clamp(2, c, nCols);
+ colKey = Clamp(Data[0][1], colKey, Data[0][nCols]);
rFactor = (rowKey - Data[r-1][0]) / (Data[r][0] - Data[r-1][0]);
cFactor = (colKey - Data[0][c-1]) / (Data[0][c] - Data[0][c-1]);
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-FGTable& FGTable::operator<<(const float n)
-{
- *this << (double)n;
- return *this;
-}
-
-//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-
void FGTable::Print(void)
{
int startRow;
if (Type == tt1D) startRow = 1;
else startRow = 0;
- cout.setf(ios::fixed); // set up output stream
+#if defined (sgi) && !defined(__GNUC__)
+ unsigned long flags = cout.setf(ios::fixed);
+#else
+ ios::fmtflags flags = cout.setf(ios::fixed); // set up output stream
+#endif
+
cout.precision(4);
for (int r=startRow; r<=nRows; r++) {
}
cout << endl;
}
- cout.setf(0, ios::floatfield); // reset
+ cout.setf(flags); // reset
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-
-void FGTable::Debug(void)
+// The bitmasked value choices are as follows:
+// unset: In this case (the default) JSBSim would only print
+// out the normally expected messages, essentially echoing
+// the config files as they are read. If the environment
+// variable is not set, debug_lvl is set to 1 internally
+// 0: This requests JSBSim not to output any messages
+// whatsoever.
+// 1: This value explicity requests the normal JSBSim
+// startup messages
+// 2: This value asks for a message to be printed out when
+// a class is instantiated
+// 4: When this value is set, a message is displayed when a
+// FGModel object executes its Run() method
+// 8: When this value is set, various runtime state variables
+// are printed out periodically
+// 16: When set various parameters are sanity checked and
+// a message is printed out when they go out of bounds
+
+void FGTable::Debug(int from)
{
- //TODO: Add your source code here
+ if (debug_lvl <= 0) return;
+
+ if (debug_lvl & 1) { // Standard console startup message output
+ if (from == 0) { // Constructor
+
+ }
+ }
+ if (debug_lvl & 2 ) { // Instantiation/Destruction notification
+ if (from == 0) cout << "Instantiated: FGTable" << endl;
+ if (from == 1) cout << "Destroyed: FGTable" << endl;
+ }
+ if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
+ }
+ if (debug_lvl & 8 ) { // Runtime state variables
+ }
+ if (debug_lvl & 16) { // Sanity checking
+ }
+ if (debug_lvl & 64) {
+ if (from == 0) { // Constructor
+ cout << IdSrc << endl;
+ cout << IdHdr << endl;
+ }
+ }
}
+