INCLUDES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
+#include <sstream>
+
#include "FGThruster.h"
+namespace JSBSim {
+
static const char *IdSrc = "$Id$";
static const char *IdHdr = ID_THRUSTER;
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-FGThruster::FGThruster(FGFDMExec *FDMExec) : FGForce(FDMExec),
- ThrusterNumber(0)
+FGThruster::FGThruster(FGFDMExec *FDMExec) : FGForce(FDMExec)
{
+ Type = ttDirect;
SetTransformType(FGForce::tCustom);
+ EngineNum = 0;
+ PropertyManager = FDMExec->GetPropertyManager();
+
+ Debug(0);
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+FGThruster::FGThruster(FGFDMExec *FDMExec,
+ FGConfigFile *Eng_cfg, int num ): FGForce(FDMExec)
+{
+ Type = ttDirect;
+ SetTransformType(FGForce::tCustom);
+ Name = Eng_cfg->GetValue();
+ GearRatio = 1.0;
+
+ EngineNum = num;
+ ThrustCoeff = 0.0;
+ ReverserAngle = 0.0;
+ PropertyManager = FDMExec->GetPropertyManager();
+
+ char property_name[80];
+ snprintf(property_name, 80, "propulsion/c-thrust[%u]", EngineNum);
+ PropertyManager->Tie( property_name, &ThrustCoeff );
+ snprintf(property_name, 80, "propulsion/engine[%u]/reverser-angle", EngineNum);
+ PropertyManager->Tie( property_name, &ReverserAngle );
+
+
Debug(0);
}
FGThruster::~FGThruster()
{
+ char property_name[80];
+ snprintf(property_name, 80, "propulsion/c-thrust[%u]", EngineNum);
+ PropertyManager->Untie( property_name );
+ snprintf(property_name, 80, "propulsion/engine[%u]/reverser-angle", EngineNum);
+ PropertyManager->Untie( property_name );
+
Debug(1);
}
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+string FGThruster::GetThrusterLabels(int id, string delimeter)
+{
+ std::ostringstream buf;
+
+ buf << Name << "_Thrust[" << id << "]";
+
+ return buf.str();
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+string FGThruster::GetThrusterValues(int id, string delimeter)
+{
+ std::ostringstream buf;
+
+ buf << Thrust;
+
+ return buf.str();
+}
+
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
// The bitmasked value choices are as follows:
// unset: In this case (the default) JSBSim would only print
}
if (debug_lvl & 16) { // Sanity checking
}
+ if (debug_lvl & 64) {
+ if (from == 0) { // Constructor
+ cout << IdSrc << endl;
+ cout << IdHdr << endl;
+ }
+ }
+}
}
-