#define ID_THRUSTER "$Id$"
+/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+COMMENTS, REFERENCES, and NOTES [use "class documentation" below for API docs]
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
+
+/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+CLASS DOCUMENTATION
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
+
+/** Base class for specific thrusting devices such as propellers, nozzles, etc.
+ @author Jon Berndt
+ @version $Id$
+ */
+
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS DECLARATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
class FGThruster : public FGForce {
public:
+ /// Constructor
FGThruster(FGFDMExec *FDMExec);
+ /// Destructor
virtual ~FGThruster();
- enum Type {ttNozzle, ttRotor, ttPropeller};
+ enum eType {ttNozzle, ttRotor, ttPropeller};
- virtual float Calculate(float) {return 0.0;}
+ virtual double Calculate(double) {return 0.0;}
void SetName(string name) {Name = name;}
- virtual float GetPowerRequired(void) {return 0.0;}
- virtual void SetdeltaT(float dt) {deltaT = dt;}
+ void SetThrusterNumber(int nn) {ThrusterNumber = nn;}
+ virtual void SetRPM(double rpm) {};
+ virtual double GetPowerRequired(void) {return 0.0;}
+ virtual void SetdeltaT(double dt) {deltaT = dt;}
+ double GetThrust(void) {return Thrust;}
+ eType GetType(void) {return Type;}
+ string GetName(void) {return Name;}
+ int GetThrusterNumber(void) {return ThrusterNumber;}
+ virtual double GetRPM(void) { return 0.0; };
protected:
+ eType Type;
string Name;
- float Thrust;
- float PowerRequired;
- float deltaT;
- void Debug(void);
+ int ThrusterNumber;
+ double Thrust;
+ double PowerRequired;
+ double deltaT;
+ virtual void Debug(int from);
};
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%