#include "FGOutput.h"
#include "FGPropertyManager.h"
+namespace JSBSim {
+
static const char *IdSrc = "$Id$";
static const char *IdHdr = ID_TRANSLATION;
{
Name = "FGTranslation";
qbar = 0;
+ qbarUW = 0.0;
+ qbarUV = 0.0;
Vt = 0.0;
Mach = 0.0;
alpha = beta = 0.0;
adot = bdot = 0.0;
+
+ vUVWdot.InitMatrix();
+ vUVWdot_prev[0].InitMatrix();
+ vUVWdot_prev[1].InitMatrix();
+ vUVWdot_prev[2].InitMatrix();
+ vUVWdot_prev[3].InitMatrix();
+
bind();
Debug(0);
}
bool FGTranslation::Run(void)
{
- double Tc = 0.5*State->Getdt()*rate;
-
if (!FGModel::Run()) {
mVel(1,1) = 0.0;
vUVWdot = mVel*Rotation->GetPQR() + Aircraft->GetBodyAccel();
- vUVW += Tc*(vUVWdot + vlastUVWdot);
+ vUVW += State->Integrate(FGState::TRAPZ, State->Getdt()*rate, vUVWdot, vUVWdot_prev);
vAeroUVW = vUVW + State->GetTl2b()*Atmosphere->GetWindNED();
}
qbar = 0.5*Atmosphere->GetDensity()*Vt*Vt;
+ qbarUW = 0.5*Atmosphere->GetDensity()*(vAeroUVW(eU)*vAeroUVW(eU) + vAeroUVW(eW)*vAeroUVW(eW));
+ qbarUV = 0.5*Atmosphere->GetDensity()*(vAeroUVW(eU)*vAeroUVW(eU) + vAeroUVW(eV)*vAeroUVW(eV));
Mach = Vt / State->Geta();
-
- vlastUVWdot = vUVWdot;
+ vMachUVW(eU) = vAeroUVW(eU) / State->Geta();
+ vMachUVW(eV) = vAeroUVW(eV) / State->Geta();
+ vMachUVW(eW) = vAeroUVW(eW) / State->Geta();
if (debug_lvl > 1) Debug(1);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-// The bitmasked value choices are as follows:
-// unset: In this case (the default) JSBSim would only print
-// out the normally expected messages, essentially echoing
-// the config files as they are read. If the environment
-// variable is not set, debug_lvl is set to 1 internally
-// 0: This requests JSBSim not to output any messages
-// whatsoever.
-// 1: This value explicity requests the normal JSBSim
-// startup messages
-// 2: This value asks for a message to be printed out when
-// a class is instantiated
-// 4: When this value is set, a message is displayed when a
-// FGModel object executes its Run() method
-// 8: When this value is set, various runtime state variables
-// are printed out periodically
-// 16: When set various parameters are sanity checked and
-// a message is printed out when they go out of bounds
-void FGTranslation::Debug(int from)
+void FGTranslation::bind(void)
{
- if (debug_lvl <= 0) return;
-
- if (debug_lvl & 1) { // Standard console startup message output
- if (from == 0) { // Constructor
-
- }
- }
- if (debug_lvl & 2 ) { // Instantiation/Destruction notification
- if (from == 0) cout << "Instantiated: FGTranslation" << endl;
- if (from == 1) cout << "Destroyed: FGTranslation" << endl;
- }
- if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
- }
- if (debug_lvl & 8 ) { // Runtime state variables
- }
- if (debug_lvl & 16) { // Sanity checking
- if (fabs(vUVW(eU)) > 1e6)
- cout << "FGTranslation::U velocity out of bounds: " << vUVW(eU) << endl;
- if (fabs(vUVW(eV)) > 1e6)
- cout << "FGTranslation::V velocity out of bounds: " << vUVW(eV) << endl;
- if (fabs(vUVW(eW)) > 1e6)
- cout << "FGTranslation::W velocity out of bounds: " << vUVW(eW) << endl;
- if (fabs(vUVWdot(eU)) > 1e4)
- cout << "FGTranslation::U acceleration out of bounds: " << vUVWdot(eU) << endl;
- if (fabs(vUVWdot(eV)) > 1e4)
- cout << "FGTranslation::V acceleration out of bounds: " << vUVWdot(eV) << endl;
- if (fabs(vUVWdot(eW)) > 1e4)
- cout << "FGTranslation::W acceleration out of bounds: " << vUVWdot(eW) << endl;
- if (Mach > 100 || Mach < 0.00)
- cout << "FGTranslation::Mach is out of bounds: " << Mach << endl;
- if (qbar > 1e6 || qbar < 0.00)
- cout << "FGTranslation::qbar is out of bounds: " << qbar << endl;
- }
- if (debug_lvl & 64) {
- if (from == 0) { // Constructor
- cout << IdSrc << endl;
- cout << IdHdr << endl;
- }
- }
-}
-
-//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-
-void FGTranslation::bind(void){
+ typedef double (FGTranslation::*PMF)(int) const;
PropertyManager->Tie("velocities/u-fps", this,1,
- &FGTranslation::GetUVW /*,
+ (PMF)&FGTranslation::GetUVW /*,
&FGTranslation::SetUVW,
true */);
PropertyManager->Tie("velocities/v-fps", this,2,
- &FGTranslation::GetUVW /*,
+ (PMF)&FGTranslation::GetUVW /*,
&FGTranslation::SetUVW,
true*/);
PropertyManager->Tie("velocities/w-fps", this,3,
- &FGTranslation::GetUVW /*,
+ (PMF)&FGTranslation::GetUVW /*,
&FGTranslation::SetUVW,
true*/);
PropertyManager->Tie("accelerations/udot-fps", this,1,
- &FGTranslation::GetUVWdot);
+ (PMF)&FGTranslation::GetUVWdot);
PropertyManager->Tie("accelerations/vdot-fps", this,2,
- &FGTranslation::GetUVWdot);
+ (PMF)&FGTranslation::GetUVWdot);
PropertyManager->Tie("accelerations/wdot-fps", this,3,
- &FGTranslation::GetUVWdot);
+ (PMF)&FGTranslation::GetUVWdot);
PropertyManager->Tie("velocities/u-aero-fps", this,1,
- &FGTranslation::GetvAeroUVW);
+ (PMF)&FGTranslation::GetAeroUVW);
PropertyManager->Tie("velocities/v-aero-fps", this,2,
- &FGTranslation::GetvAeroUVW);
+ (PMF)&FGTranslation::GetAeroUVW);
PropertyManager->Tie("velocities/w-aero-fps", this,3,
- &FGTranslation::GetvAeroUVW);
+ (PMF)&FGTranslation::GetAeroUVW);
PropertyManager->Tie("aero/alpha-rad", this,
&FGTranslation::Getalpha,
&FGTranslation::Setalpha,
&FGTranslation::Getqbar,
&FGTranslation::Setqbar,
true);
+ PropertyManager->Tie("aero/qbarUW-psf", this,
+ &FGTranslation::GetqbarUW,
+ &FGTranslation::SetqbarUW,
+ true);
+ PropertyManager->Tie("aero/qbarUV-psf", this,
+ &FGTranslation::GetqbarUV,
+ &FGTranslation::SetqbarUV,
+ true);
PropertyManager->Tie("velocities/vt-fps", this,
&FGTranslation::GetVt,
&FGTranslation::SetVt,
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-void FGTranslation::unbind(void){
+void FGTranslation::unbind(void)
+{
PropertyManager->Untie("velocities/u-fps");
PropertyManager->Untie("velocities/v-fps");
PropertyManager->Untie("velocities/w-fps");
PropertyManager->Untie("aero/alpha-rad");
PropertyManager->Untie("aero/beta-rad");
PropertyManager->Untie("aero/qbar-psf");
+ PropertyManager->Untie("aero/qbarUW-psf");
+ PropertyManager->Untie("aero/qbarUV-psf");
PropertyManager->Untie("velocities/vt-fps");
PropertyManager->Untie("velocities/mach-norm");
PropertyManager->Untie("aero/alphadot-rad_sec");
PropertyManager->Untie("aero/betadot-rad_sec");
+ PropertyManager->Untie("aero/mag-beta-rad");
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+// The bitmasked value choices are as follows:
+// unset: In this case (the default) JSBSim would only print
+// out the normally expected messages, essentially echoing
+// the config files as they are read. If the environment
+// variable is not set, debug_lvl is set to 1 internally
+// 0: This requests JSBSim not to output any messages
+// whatsoever.
+// 1: This value explicity requests the normal JSBSim
+// startup messages
+// 2: This value asks for a message to be printed out when
+// a class is instantiated
+// 4: When this value is set, a message is displayed when a
+// FGModel object executes its Run() method
+// 8: When this value is set, various runtime state variables
+// are printed out periodically
+// 16: When set various parameters are sanity checked and
+// a message is printed out when they go out of bounds
+
+void FGTranslation::Debug(int from)
+{
+ if (debug_lvl <= 0) return;
+
+ if (debug_lvl & 1) { // Standard console startup message output
+ if (from == 0) { // Constructor
+
+ }
+ }
+ if (debug_lvl & 2 ) { // Instantiation/Destruction notification
+ if (from == 0) cout << "Instantiated: FGTranslation" << endl;
+ if (from == 1) cout << "Destroyed: FGTranslation" << endl;
+ }
+ if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
+ }
+ if (debug_lvl & 8 ) { // Runtime state variables
+ }
+ if (debug_lvl & 16) { // Sanity checking
+ if (fabs(vUVW(eU)) > 1e6)
+ cout << "FGTranslation::U velocity out of bounds: " << vUVW(eU) << endl;
+ if (fabs(vUVW(eV)) > 1e6)
+ cout << "FGTranslation::V velocity out of bounds: " << vUVW(eV) << endl;
+ if (fabs(vUVW(eW)) > 1e6)
+ cout << "FGTranslation::W velocity out of bounds: " << vUVW(eW) << endl;
+ if (fabs(vUVWdot(eU)) > 1e4)
+ cout << "FGTranslation::U acceleration out of bounds: " << vUVWdot(eU) << endl;
+ if (fabs(vUVWdot(eV)) > 1e4)
+ cout << "FGTranslation::V acceleration out of bounds: " << vUVWdot(eV) << endl;
+ if (fabs(vUVWdot(eW)) > 1e4)
+ cout << "FGTranslation::W acceleration out of bounds: " << vUVWdot(eW) << endl;
+ if (Mach > 100 || Mach < 0.00)
+ cout << "FGTranslation::Mach is out of bounds: " << Mach << endl;
+ if (qbar > 1e6 || qbar < 0.00)
+ cout << "FGTranslation::qbar is out of bounds: " << qbar << endl;
+ }
+ if (debug_lvl & 64) {
+ if (from == 0) { // Constructor
+ cout << IdSrc << endl;
+ cout << IdHdr << endl;
+ }
+ }
+}
}