#include "FGPosition.h"
#include "FGAuxiliary.h"
#include "FGOutput.h"
+#include "FGPropertyManager.h"
+
+namespace JSBSim {
static const char *IdSrc = "$Id$";
static const char *IdHdr = ID_TRANSLATION;
{
Name = "FGTranslation";
qbar = 0;
+ qbarUW = 0.0;
+ qbarUV = 0.0;
Vt = 0.0;
Mach = 0.0;
alpha = beta = 0.0;
adot = bdot = 0.0;
+ vUVWdot.InitMatrix();
+ vUVWdot_prev[0].InitMatrix();
+ vUVWdot_prev[1].InitMatrix();
+ vUVWdot_prev[2].InitMatrix();
+ vUVWdot_prev[3].InitMatrix();
+
+ bind();
Debug(0);
}
FGTranslation::~FGTranslation(void)
{
+ unbind();
Debug(1);
}
bool FGTranslation::Run(void)
{
- double Tc = 0.5*State->Getdt()*rate;
-
if (!FGModel::Run()) {
mVel(1,1) = 0.0;
vUVWdot = mVel*Rotation->GetPQR() + Aircraft->GetBodyAccel();
- vUVW += Tc*(vUVWdot + vlastUVWdot);
+ vUVW += State->Integrate(FGState::TRAPZ, State->Getdt()*rate, vUVWdot, vUVWdot_prev);
vAeroUVW = vUVW + State->GetTl2b()*Atmosphere->GetWindNED();
}
qbar = 0.5*Atmosphere->GetDensity()*Vt*Vt;
+ qbarUW = 0.5*Atmosphere->GetDensity()*(vAeroUVW(eU)*vAeroUVW(eU) + vAeroUVW(eW)*vAeroUVW(eW));
+ qbarUV = 0.5*Atmosphere->GetDensity()*(vAeroUVW(eU)*vAeroUVW(eU) + vAeroUVW(eV)*vAeroUVW(eV));
Mach = Vt / State->Geta();
-
- vlastUVWdot = vUVWdot;
+ vMachUVW(eU) = vAeroUVW(eU) / State->Geta();
+ vMachUVW(eV) = vAeroUVW(eV) / State->Geta();
+ vMachUVW(eW) = vAeroUVW(eW) / State->Geta();
if (debug_lvl > 1) Debug(1);
}
}
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+void FGTranslation::bind(void)
+{
+ typedef double (FGTranslation::*PMF)(int) const;
+ PropertyManager->Tie("velocities/u-fps", this,1,
+ (PMF)&FGTranslation::GetUVW /*,
+ &FGTranslation::SetUVW,
+ true */);
+ PropertyManager->Tie("velocities/v-fps", this,2,
+ (PMF)&FGTranslation::GetUVW /*,
+ &FGTranslation::SetUVW,
+ true*/);
+ PropertyManager->Tie("velocities/w-fps", this,3,
+ (PMF)&FGTranslation::GetUVW /*,
+ &FGTranslation::SetUVW,
+ true*/);
+ PropertyManager->Tie("accelerations/udot-fps", this,1,
+ (PMF)&FGTranslation::GetUVWdot);
+ PropertyManager->Tie("accelerations/vdot-fps", this,2,
+ (PMF)&FGTranslation::GetUVWdot);
+ PropertyManager->Tie("accelerations/wdot-fps", this,3,
+ (PMF)&FGTranslation::GetUVWdot);
+ PropertyManager->Tie("velocities/u-aero-fps", this,1,
+ (PMF)&FGTranslation::GetAeroUVW);
+ PropertyManager->Tie("velocities/v-aero-fps", this,2,
+ (PMF)&FGTranslation::GetAeroUVW);
+ PropertyManager->Tie("velocities/w-aero-fps", this,3,
+ (PMF)&FGTranslation::GetAeroUVW);
+ PropertyManager->Tie("aero/alpha-rad", this,
+ &FGTranslation::Getalpha,
+ &FGTranslation::Setalpha,
+ true);
+ PropertyManager->Tie("aero/beta-rad", this,
+ &FGTranslation::Getbeta,
+ &FGTranslation::Setbeta,
+ true);
+ PropertyManager->Tie("aero/mag-beta-rad", this,
+ &FGTranslation::GetMagBeta);
+ PropertyManager->Tie("aero/qbar-psf", this,
+ &FGTranslation::Getqbar,
+ &FGTranslation::Setqbar,
+ true);
+ PropertyManager->Tie("aero/qbarUW-psf", this,
+ &FGTranslation::GetqbarUW,
+ &FGTranslation::SetqbarUW,
+ true);
+ PropertyManager->Tie("aero/qbarUV-psf", this,
+ &FGTranslation::GetqbarUV,
+ &FGTranslation::SetqbarUV,
+ true);
+ PropertyManager->Tie("velocities/vt-fps", this,
+ &FGTranslation::GetVt,
+ &FGTranslation::SetVt,
+ true);
+ PropertyManager->Tie("velocities/mach-norm", this,
+ &FGTranslation::GetMach,
+ &FGTranslation::SetMach,
+ true);
+ PropertyManager->Tie("aero/alphadot-rad_sec", this,
+ &FGTranslation::Getadot,
+ &FGTranslation::Setadot,
+ true);
+ PropertyManager->Tie("aero/betadot-rad_sec", this,
+ &FGTranslation::Getbdot,
+ &FGTranslation::Setbdot,
+ true);
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+void FGTranslation::unbind(void)
+{
+ PropertyManager->Untie("velocities/u-fps");
+ PropertyManager->Untie("velocities/v-fps");
+ PropertyManager->Untie("velocities/w-fps");
+ PropertyManager->Untie("accelerations/udot-fps");
+ PropertyManager->Untie("accelerations/vdot-fps");
+ PropertyManager->Untie("accelerations/wdot-fps");
+ PropertyManager->Untie("velocities/u-aero-fps");
+ PropertyManager->Untie("velocities/v-aero-fps");
+ PropertyManager->Untie("velocities/w-aero-fps");
+ PropertyManager->Untie("aero/alpha-rad");
+ PropertyManager->Untie("aero/beta-rad");
+ PropertyManager->Untie("aero/qbar-psf");
+ PropertyManager->Untie("aero/qbarUW-psf");
+ PropertyManager->Untie("aero/qbarUV-psf");
+ PropertyManager->Untie("velocities/vt-fps");
+ PropertyManager->Untie("velocities/mach-norm");
+ PropertyManager->Untie("aero/alphadot-rad_sec");
+ PropertyManager->Untie("aero/betadot-rad_sec");
+ PropertyManager->Untie("aero/mag-beta-rad");
+}
+
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
// The bitmasked value choices are as follows:
// unset: In this case (the default) JSBSim would only print
}
}
}
-
+}