#include "FGOutput.h"
#include "FGPropertyManager.h"
+namespace JSBSim {
+
static const char *IdSrc = "$Id$";
static const char *IdHdr = ID_TRANSLATION;
vUVWdot_prev[0].InitMatrix();
vUVWdot_prev[1].InitMatrix();
vUVWdot_prev[2].InitMatrix();
+ vUVWdot_prev[3].InitMatrix();
bind();
Debug(0);
qbarUW = 0.5*Atmosphere->GetDensity()*(vAeroUVW(eU)*vAeroUVW(eU) + vAeroUVW(eW)*vAeroUVW(eW));
qbarUV = 0.5*Atmosphere->GetDensity()*(vAeroUVW(eU)*vAeroUVW(eU) + vAeroUVW(eV)*vAeroUVW(eV));
Mach = Vt / State->Geta();
+ vMachUVW(eU) = vAeroUVW(eU) / State->Geta();
+ vMachUVW(eV) = vAeroUVW(eV) / State->Geta();
+ vMachUVW(eW) = vAeroUVW(eW) / State->Geta();
if (debug_lvl > 1) Debug(1);
PropertyManager->Untie("velocities/mach-norm");
PropertyManager->Untie("aero/alphadot-rad_sec");
PropertyManager->Untie("aero/betadot-rad_sec");
+ PropertyManager->Untie("aero/mag-beta-rad");
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
}
}
}
-
+}