]> git.mxchange.org Git - flightgear.git/blobdiff - src/FDM/JSBSim/FGTranslation.cpp
Latest JSBSim updates -- includes fix for control surface animations.
[flightgear.git] / src / FDM / JSBSim / FGTranslation.cpp
index 63db8801f32b84febddbb528007a06c0abd173e2..8f19d519366194601df895d8a0d3834b838328e9 100644 (file)
@@ -1,4 +1,4 @@
-/*******************************************************************************
+/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
  Module:       FGTranslation.cpp
  Author:       Jon Berndt
@@ -32,10 +32,12 @@ This class integrates the translational EOM.
 HISTORY
 --------------------------------------------------------------------------------
 12/02/98   JSB   Created
+ 7/23/99   TP    Added data member and modified Run and PutState to calcuate
+                 Mach number
 
-********************************************************************************
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 COMMENTS, REFERENCES,  and NOTES
-********************************************************************************
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 [1] Cooke, Zyda, Pratt, and McGhee, "NPSNET: Flight Simulation Dynamic Modeling
     Using Quaternions", Presence, Vol. 1, No. 4, pp. 404-420  Naval Postgraduate
     School, January 1994
@@ -51,9 +53,9 @@ COMMENTS, REFERENCES,  and NOTES
   The order of rotations used in this class corresponds to a 3-2-1 sequence,
   or Y-P-R, or Z-Y-X, if you prefer.
 
-********************************************************************************
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 INCLUDES
-*******************************************************************************/
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
 
 #include "FGTranslation.h"
 #include "FGRotation.h"
@@ -61,86 +63,263 @@ INCLUDES
 #include "FGState.h"
 #include "FGFDMExec.h"
 #include "FGFCS.h"
+#include "FGMassBalance.h"
 #include "FGAircraft.h"
 #include "FGPosition.h"
 #include "FGAuxiliary.h"
 #include "FGOutput.h"
+#include "FGPropertyManager.h"
 
-/*******************************************************************************
-************************************ CODE **************************************
-*******************************************************************************/
+static const char *IdSrc = "$Id$";
+static const char *IdHdr = ID_TRANSLATION;
+
+/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+CLASS IMPLEMENTATION
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
 
 
 FGTranslation::FGTranslation(FGFDMExec* fdmex) : FGModel(fdmex)
 {
   Name = "FGTranslation";
-  Udot = Vdot = Wdot = 0.0;
+  qbar = 0;
+  qbarUW = 0.0;
+  qbarUV = 0.0;
+  Vt = 0.0;
+  Mach = 0.0;
+  alpha = beta = 0.0;
+  adot = bdot = 0.0;
+
+  vUVWdot.InitMatrix();
+  vUVWdot_prev[0].InitMatrix();
+  vUVWdot_prev[1].InitMatrix();
+  vUVWdot_prev[2].InitMatrix();
+
+  bind();
+  Debug(0);
 }
 
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
 FGTranslation::~FGTranslation(void)
 {
+  unbind();
+  Debug(1);
 }
 
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
 bool FGTranslation::Run(void)
 {
   if (!FGModel::Run()) {
 
-    GetState();
-
-    lastUdot = Udot;
-    lastVdot = Vdot;
-    lastWdot = Wdot;
-
-    Udot = V*R - W*Q + Fx/Mass;
-    Vdot = W*P - U*R + Fy/Mass;
-    Wdot = U*Q - V*P + Fz/Mass;
-
-    U += 0.5*dt*rate*(lastUdot + Udot);
-    V += 0.5*dt*rate*(lastVdot + Vdot);
-    W += 0.5*dt*rate*(lastWdot + Wdot);
-
-    Vt = U*U+V*V+W*W > 0.0 ? sqrt(U*U + V*V + W*W) : 0.0;
-
-    if (W != 0.0)
-      alpha = U*U > 0.0 ? atan2(W, U) : 0.0;
-    if (V != 0.0)
-      beta = U*U+W*W > 0.0 ? atan2(V, (fabs(U)/U)*sqrt(U*U + W*W)) : 0.0;
-
-    qbar = 0.5*rho*Vt*Vt;
-
-    PutState();
+    mVel(1,1) =  0.0;
+    mVel(1,2) = -vUVW(eW);
+    mVel(1,3) =  vUVW(eV);
+    mVel(2,1) =  vUVW(eW);
+    mVel(2,2) =  0.0;
+    mVel(2,3) = -vUVW(eU);
+    mVel(3,1) = -vUVW(eV);
+    mVel(3,2) =  vUVW(eU);
+    mVel(3,3) =  0.0;
+
+    vUVWdot = mVel*Rotation->GetPQR() + Aircraft->GetBodyAccel();
+
+    vUVW += State->Integrate(FGState::TRAPZ, State->Getdt()*rate, vUVWdot, vUVWdot_prev);
+
+    vAeroUVW = vUVW + State->GetTl2b()*Atmosphere->GetWindNED();
+
+    Vt = vAeroUVW.Magnitude();
+    if ( Vt > 1) {
+      if (vAeroUVW(eW) != 0.0)
+        alpha = vAeroUVW(eU)*vAeroUVW(eU) > 0.0 ? atan2(vAeroUVW(eW), vAeroUVW(eU)) : 0.0;
+      if (vAeroUVW(eV) != 0.0)
+        beta = vAeroUVW(eU)*vAeroUVW(eU)+vAeroUVW(eW)*vAeroUVW(eW) > 0.0 ? atan2(vAeroUVW(eV),
+               sqrt(vAeroUVW(eU)*vAeroUVW(eU) + vAeroUVW(eW)*vAeroUVW(eW))) : 0.0;
+
+      // stolen, quite shamelessly, from LaRCsim
+      double mUW = (vAeroUVW(eU)*vAeroUVW(eU) + vAeroUVW(eW)*vAeroUVW(eW));
+      double signU=1;
+      if (vAeroUVW(eU) != 0.0)
+        signU = vAeroUVW(eU)/fabs(vAeroUVW(eU));
+
+      if ( (mUW == 0.0) || (Vt == 0.0) ) {
+        adot = 0.0;
+        bdot = 0.0;
+      } else {
+        adot = (vAeroUVW(eU)*vAeroUVW(eW) - vAeroUVW(eW)*vUVWdot(eU))/mUW;
+        bdot = (signU*mUW*vUVWdot(eV) - vAeroUVW(eV)*(vAeroUVW(eU)*vUVWdot(eU)
+                + vAeroUVW(eW)*vUVWdot(eW)))/(Vt*Vt*sqrt(mUW));
+      }
+    } else {
+      alpha = beta = adot = bdot = 0;
+    }
+
+    qbar = 0.5*Atmosphere->GetDensity()*Vt*Vt;
+    qbarUW = 0.5*Atmosphere->GetDensity()*(vAeroUVW(eU)*vAeroUVW(eU) + vAeroUVW(eW)*vAeroUVW(eW));
+    qbarUV = 0.5*Atmosphere->GetDensity()*(vAeroUVW(eU)*vAeroUVW(eU) + vAeroUVW(eV)*vAeroUVW(eV));
+    Mach = Vt / State->Geta();
+
+    if (debug_lvl > 1) Debug(1);
+
+    return false;
   } else {
+    return true;
   }
-  return false;
 }
 
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
-void FGTranslation::GetState(void)
+void FGTranslation::bind(void)
 {
-  dt = State->Getdt();
-
-  P = Rotation->GetP();
-  Q = Rotation->GetQ();
-  R = Rotation->GetR();
-
-  Fx = Aircraft->GetFx();
-  Fy = Aircraft->GetFy();
-  Fz = Aircraft->GetFz();
+  typedef double (FGTranslation::*PMF)(int) const;
+  PropertyManager->Tie("velocities/u-fps", this,1,
+                       (PMF)&FGTranslation::GetUVW /*,
+                       &FGTranslation::SetUVW,
+                       true */);
+  PropertyManager->Tie("velocities/v-fps", this,2,
+                       (PMF)&FGTranslation::GetUVW /*,
+                       &FGTranslation::SetUVW,
+                       true*/);
+  PropertyManager->Tie("velocities/w-fps", this,3,
+                       (PMF)&FGTranslation::GetUVW /*,
+                       &FGTranslation::SetUVW,
+                       true*/);
+  PropertyManager->Tie("accelerations/udot-fps", this,1,
+                       (PMF)&FGTranslation::GetUVWdot);
+  PropertyManager->Tie("accelerations/vdot-fps", this,2,
+                       (PMF)&FGTranslation::GetUVWdot);
+  PropertyManager->Tie("accelerations/wdot-fps", this,3,
+                       (PMF)&FGTranslation::GetUVWdot);
+  PropertyManager->Tie("velocities/u-aero-fps", this,1,
+                       (PMF)&FGTranslation::GetAeroUVW);
+  PropertyManager->Tie("velocities/v-aero-fps", this,2,
+                       (PMF)&FGTranslation::GetAeroUVW);
+  PropertyManager->Tie("velocities/w-aero-fps", this,3,
+                       (PMF)&FGTranslation::GetAeroUVW);
+  PropertyManager->Tie("aero/alpha-rad", this,
+                       &FGTranslation::Getalpha,
+                       &FGTranslation::Setalpha,
+                       true);
+  PropertyManager->Tie("aero/beta-rad", this,
+                       &FGTranslation::Getbeta,
+                       &FGTranslation::Setbeta,
+                       true);
+  PropertyManager->Tie("aero/mag-beta-rad", this,
+                       &FGTranslation::GetMagBeta);
+  PropertyManager->Tie("aero/qbar-psf", this,
+                       &FGTranslation::Getqbar,
+                       &FGTranslation::Setqbar,
+                       true);
+  PropertyManager->Tie("aero/qbarUW-psf", this,
+                       &FGTranslation::GetqbarUW,
+                       &FGTranslation::SetqbarUW,
+                       true);
+  PropertyManager->Tie("aero/qbarUV-psf", this,
+                       &FGTranslation::GetqbarUV,
+                       &FGTranslation::SetqbarUV,
+                       true);
+  PropertyManager->Tie("velocities/vt-fps", this,
+                       &FGTranslation::GetVt,
+                       &FGTranslation::SetVt,
+                       true);
+  PropertyManager->Tie("velocities/mach-norm", this,
+                       &FGTranslation::GetMach,
+                       &FGTranslation::SetMach,
+                       true);
+  PropertyManager->Tie("aero/alphadot-rad_sec", this,
+                       &FGTranslation::Getadot,
+                       &FGTranslation::Setadot,
+                       true);
+  PropertyManager->Tie("aero/betadot-rad_sec", this,
+                       &FGTranslation::Getbdot,
+                       &FGTranslation::Setbdot,
+                       true);
+}
 
-  Mass = Aircraft->GetMass();
-  rho = Atmosphere->Getrho();
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
-  phi = Rotation->Getphi();
-  tht = Rotation->Gettht();
-  psi = Rotation->Getpsi();
+void FGTranslation::unbind(void)
+{
+  PropertyManager->Untie("velocities/u-fps");
+  PropertyManager->Untie("velocities/v-fps");
+  PropertyManager->Untie("velocities/w-fps");
+  PropertyManager->Untie("accelerations/udot-fps");
+  PropertyManager->Untie("accelerations/vdot-fps");
+  PropertyManager->Untie("accelerations/wdot-fps");
+  PropertyManager->Untie("velocities/u-aero-fps");
+  PropertyManager->Untie("velocities/v-aero-fps");
+  PropertyManager->Untie("velocities/w-aero-fps");
+  PropertyManager->Untie("aero/alpha-rad");
+  PropertyManager->Untie("aero/beta-rad");
+  PropertyManager->Untie("aero/qbar-psf");
+  PropertyManager->Untie("aero/qbarUW-psf");
+  PropertyManager->Untie("aero/qbarUV-psf");
+  PropertyManager->Untie("velocities/vt-fps");
+  PropertyManager->Untie("velocities/mach-norm");
+  PropertyManager->Untie("aero/alphadot-rad_sec");
+  PropertyManager->Untie("aero/betadot-rad_sec");
+  PropertyManager->Untie("aero/mag-beta-rad");
 }
 
-
-void FGTranslation::PutState(void)
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+//    The bitmasked value choices are as follows:
+//    unset: In this case (the default) JSBSim would only print
+//       out the normally expected messages, essentially echoing
+//       the config files as they are read. If the environment
+//       variable is not set, debug_lvl is set to 1 internally
+//    0: This requests JSBSim not to output any messages
+//       whatsoever.
+//    1: This value explicity requests the normal JSBSim
+//       startup messages
+//    2: This value asks for a message to be printed out when
+//       a class is instantiated
+//    4: When this value is set, a message is displayed when a
+//       FGModel object executes its Run() method
+//    8: When this value is set, various runtime state variables
+//       are printed out periodically
+//    16: When set various parameters are sanity checked and
+//       a message is printed out when they go out of bounds
+
+void FGTranslation::Debug(int from)
 {
-  State->SetVt(Vt);
-  State->Setqbar(qbar);
+  if (debug_lvl <= 0) return;
+
+  if (debug_lvl & 1) { // Standard console startup message output
+    if (from == 0) { // Constructor
+
+    }
+  }
+  if (debug_lvl & 2 ) { // Instantiation/Destruction notification
+    if (from == 0) cout << "Instantiated: FGTranslation" << endl;
+    if (from == 1) cout << "Destroyed:    FGTranslation" << endl;
+  }
+  if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
+  }
+  if (debug_lvl & 8 ) { // Runtime state variables
+  }
+  if (debug_lvl & 16) { // Sanity checking
+    if (fabs(vUVW(eU)) > 1e6)
+      cout << "FGTranslation::U velocity out of bounds: " << vUVW(eU) << endl;
+    if (fabs(vUVW(eV)) > 1e6)
+      cout << "FGTranslation::V velocity out of bounds: " << vUVW(eV) << endl;
+    if (fabs(vUVW(eW)) > 1e6)
+      cout << "FGTranslation::W velocity out of bounds: " << vUVW(eW) << endl;
+    if (fabs(vUVWdot(eU)) > 1e4)
+      cout << "FGTranslation::U acceleration out of bounds: " << vUVWdot(eU) << endl;
+    if (fabs(vUVWdot(eV)) > 1e4)
+      cout << "FGTranslation::V acceleration out of bounds: " << vUVWdot(eV) << endl;
+    if (fabs(vUVWdot(eW)) > 1e4)
+      cout << "FGTranslation::W acceleration out of bounds: " << vUVWdot(eW) << endl;
+    if (Mach > 100 || Mach < 0.00)
+      cout << "FGTranslation::Mach is out of bounds: " << Mach << endl;
+    if (qbar > 1e6 || qbar < 0.00)
+      cout << "FGTranslation::qbar is out of bounds: " << qbar << endl;
+  }
+  if (debug_lvl & 64) {
+    if (from == 0) { // Constructor
+      cout << IdSrc << endl;
+      cout << IdHdr << endl;
+    }
+  }
 }