]> git.mxchange.org Git - flightgear.git/blobdiff - src/FDM/JSBSim/FGTranslation.cpp
Latest JSBSim updates -- includes fix for control surface animations.
[flightgear.git] / src / FDM / JSBSim / FGTranslation.cpp
index aa706890ee6bb2847925d3fed1546da8e118f056..8f19d519366194601df895d8a0d3834b838328e9 100644 (file)
@@ -1,40 +1,40 @@
 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
  Module:       FGTranslation.cpp
  Author:       Jon Berndt
  Date started: 12/02/98
  Purpose:      Integrates the translational EOM
  Called by:    FDMExec
+
  ------------- Copyright (C) 1999  Jon S. Berndt (jsb@hal-pc.org) -------------
+
  This program is free software; you can redistribute it and/or modify it under
  the terms of the GNU General Public License as published by the Free Software
  Foundation; either version 2 of the License, or (at your option) any later
  version.
+
  This program is distributed in the hope that it will be useful, but WITHOUT
  ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
  details.
+
  You should have received a copy of the GNU General Public License along with
  this program; if not, write to the Free Software Foundation, Inc., 59 Temple
  Place - Suite 330, Boston, MA  02111-1307, USA.
+
  Further information about the GNU General Public License can also be found on
  the world wide web at http://www.gnu.org.
+
 FUNCTIONAL DESCRIPTION
 --------------------------------------------------------------------------------
 This class integrates the translational EOM.
+
 HISTORY
 --------------------------------------------------------------------------------
 12/02/98   JSB   Created
- 7/23/99   TP    Added data member and modified Run and PutState to calcuate 
-                              Mach number
+ 7/23/99   TP    Added data member and modified Run and PutState to calcuate
+                 Mach number
+
 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 COMMENTS, REFERENCES,  and NOTES
 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
@@ -49,10 +49,10 @@ COMMENTS, REFERENCES,  and NOTES
     Wiley & Sons, 1979 ISBN 0-471-03032-5
 [5] Bernard Etkin, "Dynamics of Flight, Stability and Control", Wiley & Sons,
     1982 ISBN 0-471-08936-2
+
   The order of rotations used in this class corresponds to a 3-2-1 sequence,
   or Y-P-R, or Z-Y-X, if you prefer.
+
 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 INCLUDES
 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
@@ -63,12 +63,14 @@ INCLUDES
 #include "FGState.h"
 #include "FGFDMExec.h"
 #include "FGFCS.h"
+#include "FGMassBalance.h"
 #include "FGAircraft.h"
 #include "FGPosition.h"
 #include "FGAuxiliary.h"
 #include "FGOutput.h"
+#include "FGPropertyManager.h"
 
-static const char *IdSrc = "$Header$";
+static const char *IdSrc = "$Id$";
 static const char *IdHdr = ID_TRANSLATION;
 
 /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
@@ -76,38 +78,40 @@ CLASS IMPLEMENTATION
 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
 
 
-FGTranslation::FGTranslation(FGFDMExec* fdmex) : FGModel(fdmex),
-    vUVW(3),
-    vWindUVW(3),
-    vUVWdot(3),
-    vNcg(3),
-    vPQR(3),
-    vForces(3),
-    vEuler(3)
+FGTranslation::FGTranslation(FGFDMExec* fdmex) : FGModel(fdmex)
 {
   Name = "FGTranslation";
   qbar = 0;
+  qbarUW = 0.0;
+  qbarUV = 0.0;
   Vt = 0.0;
   Mach = 0.0;
   alpha = beta = 0.0;
   adot = bdot = 0.0;
-  rho = 0.002378;
+
+  vUVWdot.InitMatrix();
+  vUVWdot_prev[0].InitMatrix();
+  vUVWdot_prev[1].InitMatrix();
+  vUVWdot_prev[2].InitMatrix();
+
+  bind();
+  Debug(0);
 }
 
 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
-FGTranslation::~FGTranslation(void) {}
+FGTranslation::~FGTranslation(void)
+{
+  unbind();
+  Debug(1);
+}
 
 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
-bool FGTranslation::Run(void) {
-  static FGColumnVector vlastUVWdot(3);
-  static FGMatrix       mVel(3,3);
-
+bool FGTranslation::Run(void)
+{
   if (!FGModel::Run()) {
 
-    GetState();
-
     mVel(1,1) =  0.0;
     mVel(1,2) = -vUVW(eW);
     mVel(1,3) =  vUVW(eV);
@@ -118,62 +122,204 @@ bool FGTranslation::Run(void) {
     mVel(3,2) =  vUVW(eU);
     mVel(3,3) =  0.0;
 
-    vUVWdot = mVel*vPQR + vForces/Mass;
-    
-    vNcg=vUVWdot*INVGRAVITY;
-
-    vUVW += 0.5*dt*rate*(vlastUVWdot + vUVWdot) + vWindUVW;
-    
-    Vt = vUVW.Magnitude();
-
-    if (vUVW(eW) != 0.0)
-      alpha = vUVW(eU)*vUVW(eU) > 0.0 ? atan2(vUVW(eW), vUVW(eU)) : 0.0;
-    if (vUVW(eV) != 0.0)
-      beta = vUVW(eU)*vUVW(eU)+vUVW(eW)*vUVW(eW) > 0.0 ? atan2(vUVW(eV),
-             sqrt(vUVW(eU)*vUVW(eU) + vUVW(eW)*vUVW(eW))) : 0.0;
-    
-     
-       
-         // stolen, quite shamelessly, from LaRCsim
-    float mUW = (vUVW(eU)*vUVW(eU) + vUVW(eW)*vUVW(eW));
-    float signU=1;
-    if (vUVW(eU) != 0.0)
-                 signU = vUVW(eU)/fabs(vUVW(eU));
-
-         if( (mUW == 0.0) || (Vt == 0.0) ) {
-                 adot = 0.0;
-                 bdot = 0.0;
-         } else {
-                 adot = (vUVW(eU)*vUVWdot(eW) - vUVW(eW)*vUVWdot(eU))/mUW;
-                 bdot = (signU*mUW*vUVWdot(eV) - vUVW(eV)*(vUVW(eU)*vUVWdot(eU) 
-              + vUVW(eW)*vUVWdot(eW)))/(Vt*Vt*sqrt(mUW));
-         }
-    //
-    
-    qbar = 0.5*rho*Vt*Vt;
+    vUVWdot = mVel*Rotation->GetPQR() + Aircraft->GetBodyAccel();
+
+    vUVW += State->Integrate(FGState::TRAPZ, State->Getdt()*rate, vUVWdot, vUVWdot_prev);
+
+    vAeroUVW = vUVW + State->GetTl2b()*Atmosphere->GetWindNED();
 
+    Vt = vAeroUVW.Magnitude();
+    if ( Vt > 1) {
+      if (vAeroUVW(eW) != 0.0)
+        alpha = vAeroUVW(eU)*vAeroUVW(eU) > 0.0 ? atan2(vAeroUVW(eW), vAeroUVW(eU)) : 0.0;
+      if (vAeroUVW(eV) != 0.0)
+        beta = vAeroUVW(eU)*vAeroUVW(eU)+vAeroUVW(eW)*vAeroUVW(eW) > 0.0 ? atan2(vAeroUVW(eV),
+               sqrt(vAeroUVW(eU)*vAeroUVW(eU) + vAeroUVW(eW)*vAeroUVW(eW))) : 0.0;
+
+      // stolen, quite shamelessly, from LaRCsim
+      double mUW = (vAeroUVW(eU)*vAeroUVW(eU) + vAeroUVW(eW)*vAeroUVW(eW));
+      double signU=1;
+      if (vAeroUVW(eU) != 0.0)
+        signU = vAeroUVW(eU)/fabs(vAeroUVW(eU));
+
+      if ( (mUW == 0.0) || (Vt == 0.0) ) {
+        adot = 0.0;
+        bdot = 0.0;
+      } else {
+        adot = (vAeroUVW(eU)*vAeroUVW(eW) - vAeroUVW(eW)*vUVWdot(eU))/mUW;
+        bdot = (signU*mUW*vUVWdot(eV) - vAeroUVW(eV)*(vAeroUVW(eU)*vUVWdot(eU)
+                + vAeroUVW(eW)*vUVWdot(eW)))/(Vt*Vt*sqrt(mUW));
+      }
+    } else {
+      alpha = beta = adot = bdot = 0;
+    }
+
+    qbar = 0.5*Atmosphere->GetDensity()*Vt*Vt;
+    qbarUW = 0.5*Atmosphere->GetDensity()*(vAeroUVW(eU)*vAeroUVW(eU) + vAeroUVW(eW)*vAeroUVW(eW));
+    qbarUV = 0.5*Atmosphere->GetDensity()*(vAeroUVW(eU)*vAeroUVW(eU) + vAeroUVW(eV)*vAeroUVW(eV));
     Mach = Vt / State->Geta();
 
-    vlastUVWdot = vUVWdot;
+    if (debug_lvl > 1) Debug(1);
 
-  } else {}
+    return false;
+  } else {
+    return true;
+  }
+}
 
-  return false;
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+void FGTranslation::bind(void)
+{
+  typedef double (FGTranslation::*PMF)(int) const;
+  PropertyManager->Tie("velocities/u-fps", this,1,
+                       (PMF)&FGTranslation::GetUVW /*,
+                       &FGTranslation::SetUVW,
+                       true */);
+  PropertyManager->Tie("velocities/v-fps", this,2,
+                       (PMF)&FGTranslation::GetUVW /*,
+                       &FGTranslation::SetUVW,
+                       true*/);
+  PropertyManager->Tie("velocities/w-fps", this,3,
+                       (PMF)&FGTranslation::GetUVW /*,
+                       &FGTranslation::SetUVW,
+                       true*/);
+  PropertyManager->Tie("accelerations/udot-fps", this,1,
+                       (PMF)&FGTranslation::GetUVWdot);
+  PropertyManager->Tie("accelerations/vdot-fps", this,2,
+                       (PMF)&FGTranslation::GetUVWdot);
+  PropertyManager->Tie("accelerations/wdot-fps", this,3,
+                       (PMF)&FGTranslation::GetUVWdot);
+  PropertyManager->Tie("velocities/u-aero-fps", this,1,
+                       (PMF)&FGTranslation::GetAeroUVW);
+  PropertyManager->Tie("velocities/v-aero-fps", this,2,
+                       (PMF)&FGTranslation::GetAeroUVW);
+  PropertyManager->Tie("velocities/w-aero-fps", this,3,
+                       (PMF)&FGTranslation::GetAeroUVW);
+  PropertyManager->Tie("aero/alpha-rad", this,
+                       &FGTranslation::Getalpha,
+                       &FGTranslation::Setalpha,
+                       true);
+  PropertyManager->Tie("aero/beta-rad", this,
+                       &FGTranslation::Getbeta,
+                       &FGTranslation::Setbeta,
+                       true);
+  PropertyManager->Tie("aero/mag-beta-rad", this,
+                       &FGTranslation::GetMagBeta);
+  PropertyManager->Tie("aero/qbar-psf", this,
+                       &FGTranslation::Getqbar,
+                       &FGTranslation::Setqbar,
+                       true);
+  PropertyManager->Tie("aero/qbarUW-psf", this,
+                       &FGTranslation::GetqbarUW,
+                       &FGTranslation::SetqbarUW,
+                       true);
+  PropertyManager->Tie("aero/qbarUV-psf", this,
+                       &FGTranslation::GetqbarUV,
+                       &FGTranslation::SetqbarUV,
+                       true);
+  PropertyManager->Tie("velocities/vt-fps", this,
+                       &FGTranslation::GetVt,
+                       &FGTranslation::SetVt,
+                       true);
+  PropertyManager->Tie("velocities/mach-norm", this,
+                       &FGTranslation::GetMach,
+                       &FGTranslation::SetMach,
+                       true);
+  PropertyManager->Tie("aero/alphadot-rad_sec", this,
+                       &FGTranslation::Getadot,
+                       &FGTranslation::Setadot,
+                       true);
+  PropertyManager->Tie("aero/betadot-rad_sec", this,
+                       &FGTranslation::Getbdot,
+                       &FGTranslation::Setbdot,
+                       true);
 }
 
 //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 
-void FGTranslation::GetState(void) {
-  dt = State->Getdt();
+void FGTranslation::unbind(void)
+{
+  PropertyManager->Untie("velocities/u-fps");
+  PropertyManager->Untie("velocities/v-fps");
+  PropertyManager->Untie("velocities/w-fps");
+  PropertyManager->Untie("accelerations/udot-fps");
+  PropertyManager->Untie("accelerations/vdot-fps");
+  PropertyManager->Untie("accelerations/wdot-fps");
+  PropertyManager->Untie("velocities/u-aero-fps");
+  PropertyManager->Untie("velocities/v-aero-fps");
+  PropertyManager->Untie("velocities/w-aero-fps");
+  PropertyManager->Untie("aero/alpha-rad");
+  PropertyManager->Untie("aero/beta-rad");
+  PropertyManager->Untie("aero/qbar-psf");
+  PropertyManager->Untie("aero/qbarUW-psf");
+  PropertyManager->Untie("aero/qbarUV-psf");
+  PropertyManager->Untie("velocities/vt-fps");
+  PropertyManager->Untie("velocities/mach-norm");
+  PropertyManager->Untie("aero/alphadot-rad_sec");
+  PropertyManager->Untie("aero/betadot-rad_sec");
+  PropertyManager->Untie("aero/mag-beta-rad");
+}
 
-  vPQR = Rotation->GetPQR();
-  vForces = Aircraft->GetForces();
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+//    The bitmasked value choices are as follows:
+//    unset: In this case (the default) JSBSim would only print
+//       out the normally expected messages, essentially echoing
+//       the config files as they are read. If the environment
+//       variable is not set, debug_lvl is set to 1 internally
+//    0: This requests JSBSim not to output any messages
+//       whatsoever.
+//    1: This value explicity requests the normal JSBSim
+//       startup messages
+//    2: This value asks for a message to be printed out when
+//       a class is instantiated
+//    4: When this value is set, a message is displayed when a
+//       FGModel object executes its Run() method
+//    8: When this value is set, various runtime state variables
+//       are printed out periodically
+//    16: When set various parameters are sanity checked and
+//       a message is printed out when they go out of bounds
 
-  Mass = Aircraft->GetMass();
-  rho = Atmosphere->GetDensity();
+void FGTranslation::Debug(int from)
+{
+  if (debug_lvl <= 0) return;
 
-  vEuler = Rotation->GetEuler();
+  if (debug_lvl & 1) { // Standard console startup message output
+    if (from == 0) { // Constructor
 
-  vWindUVW = Atmosphere->GetWindUVW();
+    }
+  }
+  if (debug_lvl & 2 ) { // Instantiation/Destruction notification
+    if (from == 0) cout << "Instantiated: FGTranslation" << endl;
+    if (from == 1) cout << "Destroyed:    FGTranslation" << endl;
+  }
+  if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
+  }
+  if (debug_lvl & 8 ) { // Runtime state variables
+  }
+  if (debug_lvl & 16) { // Sanity checking
+    if (fabs(vUVW(eU)) > 1e6)
+      cout << "FGTranslation::U velocity out of bounds: " << vUVW(eU) << endl;
+    if (fabs(vUVW(eV)) > 1e6)
+      cout << "FGTranslation::V velocity out of bounds: " << vUVW(eV) << endl;
+    if (fabs(vUVW(eW)) > 1e6)
+      cout << "FGTranslation::W velocity out of bounds: " << vUVW(eW) << endl;
+    if (fabs(vUVWdot(eU)) > 1e4)
+      cout << "FGTranslation::U acceleration out of bounds: " << vUVWdot(eU) << endl;
+    if (fabs(vUVWdot(eV)) > 1e4)
+      cout << "FGTranslation::V acceleration out of bounds: " << vUVWdot(eV) << endl;
+    if (fabs(vUVWdot(eW)) > 1e4)
+      cout << "FGTranslation::W acceleration out of bounds: " << vUVWdot(eW) << endl;
+    if (Mach > 100 || Mach < 0.00)
+      cout << "FGTranslation::Mach is out of bounds: " << Mach << endl;
+    if (qbar > 1e6 || qbar < 0.00)
+      cout << "FGTranslation::qbar is out of bounds: " << qbar << endl;
+  }
+  if (debug_lvl & 64) {
+    if (from == 0) { // Constructor
+      cout << IdSrc << endl;
+      cout << IdHdr << endl;
+    }
+  }
 }