#include "FGState.h"
#include "FGFDMExec.h"
-static const char *IdSrc = "$Header$";
+static const char *IdSrc = "$Id$";
static const char *IdHdr = ID_UTILITY;
+extern short debug_lvl;
+
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS IMPLEMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
FGUtility::FGUtility()
{
+ if (debug_lvl & 2) cout << "Instantiated: FGUtility" << endl;
}
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGUtility::~FGUtility()
+{
+ if (debug_lvl & 2) cout << "Destroyed: FGUtility" << endl;
+}
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+void FGUtility::Debug(void)
{
}
+