static const char *IdSrc = "$Id$";
static const char *IdHdr = ID_FDMSOCKET;
-extern short debug_lvl;
-
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS IMPLEMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
FGfdmSocket::FGfdmSocket(string address, int port)
{
size = 0;
+ connected = false;
- #if defined(__BORLANDC__) || defined(_MSC_VER)
+#if defined(__BORLANDC__) || defined(_MSC_VER) || defined(__MINGW32__)
WSADATA wsaData;
int PASCAL FAR wsaReturnCode;
wsaReturnCode = WSAStartup(MAKEWORD(1,1), &wsaData);
int len = sizeof(struct sockaddr_in);
if (connect(sckt, (struct sockaddr*)&scktName, len) == 0) { // successful
cout << "Successfully connected to socket ..." << endl;
+ connected = true;
} else { // unsuccessful
cout << "Could not connect to socket ..." << endl;
}
cout << "Could not create socket for FDM, error = " << errno << endl;
}
}
-
- if (debug_lvl & 2) cout << "Instantiated: FGfdmSocket" << endl;
+ Debug(0);
}
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
FGfdmSocket::~FGfdmSocket()
{
#ifndef macintosh
#ifdef __BORLANDC__
WSACleanup();
#endif
+ Debug(1);
}
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
void FGfdmSocket::Clear(void)
{
buffer = "";
size = 0;
}
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
void FGfdmSocket::Append(const char* item)
{
if (size == 0) buffer += string(item);
size++;
}
-void FGfdmSocket::Append(float item)
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+void FGfdmSocket::Append(double item)
{
char s[25];
- sprintf(s,"%12.7f\0",item);
+ sprintf(s,"%12.7f",item);
if (size == 0) buffer += string(s);
else buffer += string(",") + string(s);
size++;
}
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
void FGfdmSocket::Append(long item)
{
char s[25];
- sprintf(s,"%12d\0",item);
+ sprintf(s,"%12ld",item);
if (size == 0) buffer += string(s);
else buffer += string(",") + string(s);
size++;
}
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
void FGfdmSocket::Send(void)
{
buffer += string("\n");
}
}
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+// The bitmasked value choices are as follows:
+// unset: In this case (the default) JSBSim would only print
+// out the normally expected messages, essentially echoing
+// the config files as they are read. If the environment
+// variable is not set, debug_lvl is set to 1 internally
+// 0: This requests JSBSim not to output any messages
+// whatsoever.
+// 1: This value explicity requests the normal JSBSim
+// startup messages
+// 2: This value asks for a message to be printed out when
+// a class is instantiated
+// 4: When this value is set, a message is displayed when a
+// FGModel object executes its Run() method
+// 8: When this value is set, various runtime state variables
+// are printed out periodically
+// 16: When set various parameters are sanity checked and
+// a message is printed out when they go out of bounds
+
+void FGfdmSocket::Debug(int from)
+{
+ if (debug_lvl <= 0) return;
+
+ if (debug_lvl & 1) { // Standard console startup message output
+ if (from == 0) { // Constructor
+ }
+ }
+ if (debug_lvl & 2 ) { // Instantiation/Destruction notification
+ if (from == 0) cout << "Instantiated: FGfdmSocket" << endl;
+ if (from == 1) cout << "Destroyed: FGfdmSocket" << endl;
+ }
+ if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
+ }
+ if (debug_lvl & 8 ) { // Runtime state variables
+ }
+ if (debug_lvl & 16) { // Sanity checking
+ }
+ if (debug_lvl & 64) {
+ if (from == 0) { // Constructor
+ cout << IdSrc << endl;
+ cout << IdHdr << endl;
+ }
+ }
+}
+