~FGfdmSocket();
void Send(void);
void Append(const char*);
- void Append(float);
+ void Append(double);
void Append(long);
void Clear(void);
+ bool GetConnectStatus(void) {return connected;}
private:
int sckt;
struct sockaddr_in scktName;
struct hostent *host;
string buffer;
+ bool connected;
+ void Debug(int from);
};
#endif