// turbulence_gain normalized: 0: none, 1/3: light, 2/3: moderate, 3/3: severe
double tmp = turbulence_gain->getDoubleValue();
Atmosphere->SetProbabilityOfExceedence(
- round(TurbulenceSeverityTable.GetValue( tmp ) )
+ SGMiscd::roundToInt(TurbulenceSeverityTable.GetValue( tmp ) )
);
Atmosphere->SetWindspeed20ft(ground_wind->getDoubleValue());
break;