}
}
- resetPropertyState();
-
fdmex = new FGFDMExec( (FGPropertyManager*)globals->get_props() );
// Register ground callback.
/******************************************************************************/
-void checkTied ( FGPropertyManager *node )
-{
- int N = node->nChildren();
- string name;
-
- for (int i=0; i<N; i++) {
- if (node->getChild(i)->nChildren() ) {
- checkTied( (FGPropertyManager*)node->getChild(i) );
- }
- if ( node->getChild(i)->isTied() ) {
- name = ((FGPropertyManager*)node->getChild(i))->GetFullyQualifiedName();
- node->Untie(name);
- }
- }
-}
-
-/******************************************************************************/
-
void FGJSBsim::unbind()
{
- SGPropertyNode* instance = globals->get_props()->getNode("/fdm/jsbsim");
- checkTied((FGPropertyManager*)instance);
+ fdmex->Unbind();
FGInterface::unbind();
}
fgSetDouble("/fdm/jsbsim/systems/hook/tailhook-pos-deg", fi);
}
-
-void FGJSBsim::resetPropertyState()
-{
-// this code works-around bug #222:
-// http://code.google.com/p/flightgear-bugs/issues/detail?id=222
-// for whatever reason, having an existing value for the WOW
-// property causes the NaNs. Should that be fixed, this code can die
- SGPropertyNode* gear = fgGetNode("/fdm/jsbsim/gear", false);
- if (!gear) {
- return;
- }
-
- int index = 0;
- SGPropertyNode* unitNode = NULL;
- for (; (unitNode = gear->getChild("unit", index)) != NULL; ++index) {
- unitNode->removeChild("WOW", 0, false);
- }
-}
-