Propagate->GetVel(FGJSBBase::eEast),
Propagate->GetVel(FGJSBBase::eDown) );
- _set_Velocities_Wind_Body( Propagate->GetUVW(1),
- Propagate->GetUVW(2),
- Propagate->GetUVW(3) );
+ _set_Velocities_Body( Propagate->GetUVW(1),
+ Propagate->GetUVW(2),
+ Propagate->GetUVW(3) );
// Make the HUD work ...
_set_Velocities_Ground( Propagate->GetVel(FGJSBBase::eNorth),
FGInterface::set_Velocities_Local(north, east, down);
}
-void FGJSBsim::set_Velocities_Wind_Body( double u, double v, double w)
+void FGJSBsim::set_Velocities_Body( double u, double v, double w)
{
- SG_LOG(SG_FLIGHT,SG_INFO, "FGJSBsim::set_Velocities_Wind_Body: "
+ SG_LOG(SG_FLIGHT,SG_INFO, "FGJSBsim::set_Velocities_Body: "
<< u << ", " << v << ", " << w );
if (needTrim) {
Propagate->SetUVW(3, w);
}
- FGInterface::set_Velocities_Wind_Body(u, v, w);
+ FGInterface::set_Velocities_Body(u, v, w);
}
//Euler angles