double FGGroundCallback::GetAGLevel(double t, const FGLocation& loc,
FGLocation& contact, FGColumnVector3& normal,
- FGColumnVector3& vel) const
+ FGColumnVector3& vel, FGColumnVector3& angularVel) const
{
vel = FGColumnVector3(0.0, 0.0, 0.0);
+ angularVel = FGColumnVector3(0.0, 0.0, 0.0);
normal = FGColumnVector3(loc).Normalize();
double loc_radius = loc.GetRadius(); // Get the radius of the given location
// (e.g. the CG)