INCLUDES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-#include <math/FGColumnVector3.h>
-#include <math/FGLocation.h>
+#include "math/FGColumnVector3.h"
+#include "math/FGLocation.h"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-#define ID_GROUNDCALLBACK "$Id$"
+#define ID_GROUNDCALLBACK "$Id: FGGroundCallback.h,v 1.9 2010/10/07 03:45:40 jberndt Exp $"
namespace JSBSim {
ball formed earth.
@author Mathias Froehlich
- @version $Id$
+ @version $Id: FGGroundCallback.h,v 1.9 2010/10/07 03:45:40 jberndt Exp $
*/
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
virtual double GetAltitude(const FGLocation& l) const;
/** Compute the altitude above ground. Defaults to sealevel altitude. */
virtual double GetAGLevel(double t, const FGLocation& l, FGLocation& cont,
- FGColumnVector3& n, FGColumnVector3& v) const;
+ FGColumnVector3& n, FGColumnVector3& v,
+ FGColumnVector3& w) const;
virtual void SetTerrainGeoCentRadius(double radius) {mReferenceRadius = radius;}
virtual double GetTerrainGeoCentRadius(void) const {return mReferenceRadius;}
private: