namespace JSBSim {
bool FGPropertyManager::suppress_warning = true;
+std::vector<std::string> FGPropertyManager::tied_properties;
+
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+void FGPropertyManager::Unbind(void)
+{
+ vector<string>::iterator it;
+ for (it = tied_properties.begin();it < tied_properties.end();it++)
+ {
+ Untie(*it);
+ }
+ tied_properties.clear();
+}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
else if( isspace(name[i]) )
name[i]='-';
}
- /*
- for(i=0;i<name.length();i++) {
- if( name[i] == '/' )
- name.erase(i,1);
- }
- */
+
return name;
}
{
SGPropertyNode* node=this->getNode(path.c_str(), create);
if (node == 0 && !suppress_warning) {
- cout << "FGPropertyManager::GetNode() No node found for " << path << endl;
+ cerr << "FGPropertyManager::GetNode() No node found for " << path << endl;
}
return (FGPropertyManager*)node;
}
}
+//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+string FGPropertyManager::GetRelativeName( const string &path )
+{
+ string temp_string = GetFullyQualifiedName();
+ size_t len = path.length();
+ if ( (len > 0) && (temp_string.substr(0,len) == path) ) {
+ temp_string = temp_string.erase(0,len);
+ }
+ return temp_string;
+}
+
+
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
{
SGPropertyNode * node = getNode(name.c_str());
if (node == 0)
- cout <<
- "Attempt to set archive flag for non-existant property "
+ cerr <<
+ "Attempt to set archive flag for non-existent property "
<< name << endl;
else
node->setAttribute(SGPropertyNode::ARCHIVE, state);
{
SGPropertyNode * node = getNode(name.c_str());
if (node == 0)
- cout <<
+ cerr <<
"Attempt to set read flag for non-existant property "
<< name << endl;
else
{
SGPropertyNode * node = getNode(name.c_str());
if (node == 0)
- cout <<
+ cerr <<
"Attempt to set write flag for non-existant property "
<< name << endl;
else
void FGPropertyManager::Untie (const string &name)
{
if (!untie(name.c_str()))
- cout << "Failed to untie property " << name << endl;
+ cerr << "Failed to untie property " << name << endl;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGPropertyManager::Tie (const string &name, bool *pointer, bool useDefault)
{
if (!tie(name.c_str(), SGRawValuePointer<bool>(pointer), useDefault))
- cout << "Failed to tie property " << name << " to a pointer" << endl;
- else if (debug_lvl & 0x20)
- cout << name << endl;
+ cerr << "Failed to tie property " << name << " to a pointer" << endl;
+ else {
+ tied_properties.push_back(name);
+ if (debug_lvl & 0x20) std::cout << name << std::endl;
+ }
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
bool useDefault )
{
if (!tie(name.c_str(), SGRawValuePointer<int>(pointer), useDefault))
- cout << "Failed to tie property " << name << " to a pointer" << endl;
- else if (debug_lvl & 0x20)
- cout << name << endl;
+ cerr << "Failed to tie property " << name << " to a pointer" << endl;
+ else {
+ tied_properties.push_back(name);
+ if (debug_lvl & 0x20) std::cout << name << std::endl;
+ }
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
bool useDefault )
{
if (!tie(name.c_str(), SGRawValuePointer<long>(pointer), useDefault))
- cout << "Failed to tie property " << name << " to a pointer" << endl;
- else if (debug_lvl & 0x20)
- cout << name << endl;
+ cerr << "Failed to tie property " << name << " to a pointer" << endl;
+ else {
+ tied_properties.push_back(name);
+ if (debug_lvl & 0x20) std::cout << name << std::endl;
+ }
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
bool useDefault )
{
if (!tie(name.c_str(), SGRawValuePointer<float>(pointer), useDefault))
- cout << "Failed to tie property " << name << " to a pointer" << endl;
- else if (debug_lvl & 0x20)
- cout << name << endl;
+ cerr << "Failed to tie property " << name << " to a pointer" << endl;
+ else {
+ tied_properties.push_back(name);
+ if (debug_lvl & 0x20) std::cout << name << std::endl;
+ }
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGPropertyManager::Tie (const string &name, double *pointer, bool useDefault)
{
if (!tie(name.c_str(), SGRawValuePointer<double>(pointer), useDefault))
- cout << "Failed to tie property " << name << " to a pointer" << endl;
- else if (debug_lvl & 0x20)
- cout << name << endl;
+ cerr << "Failed to tie property " << name << " to a pointer" << endl;
+ else {
+ tied_properties.push_back(name);
+ if (debug_lvl & 0x20) std::cout << name << std::endl;
+ }
}
} // namespace JSBSim