%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#include "FGAtmosphere.h"
-#include <FGState.h>
-#include <FGFDMExec.h>
+#include "FGState.h"
+#include "FGFDMExec.h"
#include "FGAircraft.h"
#include "FGPropagate.h"
#include "FGInertial.h"
-#include <input_output/FGPropertyManager.h>
+#include "input_output/FGPropertyManager.h"
+#include <iostream>
+#include <cstdlib>
+
+using namespace std;
namespace JSBSim {
vDirectiondAccelDt(eX) = GaussianRandomNumber();
vDirectiondAccelDt(eY) = GaussianRandomNumber();
vDirectiondAccelDt(eZ) = GaussianRandomNumber();
-
+/*
MagnitudedAccelDt = GaussianRandomNumber();
MagnitudeAccel += MagnitudedAccelDt * DeltaT;
Magnitude += MagnitudeAccel * DeltaT;
+*/
+ Magnitude += GaussianRandomNumber() * DeltaT;
vDirectiondAccelDt.Normalize();
vDirectionAccel += TurbRate * vDirectiondAccelDt * DeltaT;