DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-#define ID_ATMOSPHERE "$Id: FGAtmosphere.h,v 1.29 2011/07/10 20:18:14 jberndt Exp $"
+#define ID_ATMOSPHERE "$Id: FGAtmosphere.h,v 1.30 2012/04/13 13:18:28 jberndt Exp $"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FORWARD DECLARATIONS
@property atmosphere/a-ratio
@author Jon Berndt
- @version $Id: FGAtmosphere.h,v 1.29 2011/07/10 20:18:14 jberndt Exp $
+ @version $Id: FGAtmosphere.h,v 1.30 2012/04/13 13:18:28 jberndt Exp $
*/
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
virtual double GetPressureRatio(void) const { return Pressure*rSLpressure; }
/** Sets the sea level pressure for modeling.
- @param pressure The pressure in the units specified (PSF by default).
+ @param pressure The pressure in the units specified.
@param unit the unit of measure that the specified pressure is
supplied in.*/
- virtual void SetPressureSL(double pressure, ePressure unit=ePSF);
+ virtual void SetPressureSL(ePressure unit, double pressure);
//@}
// *************************************************************************