#include "FGModel.h"
#include "math/FGColumnVector3.h"
#include "math/FGLocation.h"
-#include "FGPropagate.h"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
-#define ID_AUXILIARY "$Id: FGAuxiliary.h,v 1.17 2009/10/24 22:59:30 jberndt Exp $"
+#define ID_AUXILIARY "$Id: FGAuxiliary.h,v 1.19 2010/11/18 12:38:06 jberndt Exp $"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FORWARD DECLARATIONS
The radius R is calculated below in the vector vToEyePt.
@author Tony Peden, Jon Berndt
- @version $Id: FGAuxiliary.h,v 1.17 2009/10/24 22:59:30 jberndt Exp $
+ @version $Id: FGAuxiliary.h,v 1.19 2010/11/18 12:38:06 jberndt Exp $
*/
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
const FGColumnVector3& GetAeroUVW (void) const { return vAeroUVW; }
const FGLocation& GetLocationVRP(void) const { return vLocationVRP; }
- double GethVRP(void) const { return vLocationVRP.GetRadius() - Propagate->GetSeaLevelRadius(); }
+ double GethVRP(void) const;
double GetAeroUVW (int idx) const { return vAeroUVW(idx); }
double Getalpha (void) const { return alpha; }
double Getbeta (void) const { return beta; }